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  1. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Thank you for the advice. When creating new enemies, they are created based on existing enemy characters. So, sometimes, existing enemy sprites will appear on new enemies.:unsure:
  2. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'll make some female action sprites someday.
  3. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Since the same enemies always appeared in every game test video, I started creating enemies for Stage 2. They don't have any special moves yet, but they will continue to be upgraded.
  4. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    We've further refined the animation of enemies emerging from the train doors. By applying "subject_to_minz" to terrain that was blocked by the Z-axis, we've made it possible to move upwards further, and we've created a space inside the train where enemy characters can emerge.
  5. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The progress stops at that part, like the part in the screenshot. The "?" part may not be recognized by the OS I am currently using.
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The problem with extracting the game seems to vary depending on the language. Others say the error I'm experiencing doesn't occur. I'm using the Korean operating system, so I'm guessing it's something unexpected.
  7. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Even if you want to reference the game's structure, you can't access the game's PAK file. It just crashes midway.
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Right now, enemies appear through doors in a fixed setting, but I'd like to learn how to create scenes where enemies appear from moving vehicles like boats or cars later. I still have a lot to learn.
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Thank you for your generous praise for a mere fan game. I will continue to work hard until it is released, and I look forward to that day.
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I created Stage 1 from scratch. Since it was the first stage I created, I realized it lacked detail compared to later stages, so I decided to create a new one. With this, I've completed all the stages. stage1 stage2 stage3 stage4 stage5 stage6 stage7 stage8 Here's a new Stage...
  11. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I created a bike-type enemy. I haven't tried many new enemy types yet, so I might try making more diverse ones later, like ones that throw weapons.
  12. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The boss of stage 8 comes from Kunio's school.
  13. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Hello, it seems like it's been a while. I died in the summer, came back to life in the fall, and am now starting the game again. I was planning on making King of Rage first, but I figured it would take a long time to edit, so I started working on Kunio-kun, which has been slow going. I've put...
  14. DD Tokki

    In Progress King of Rage

    Here's a gameplay video of Mai Shiranui. There are two remaining player characters.
  15. DD Tokki

    In Progress King of Rage

    To ensure the game's progress, we are prioritizing the development of characters with high completion rates. 01. Robert - 100% 02. Kasumi - 100% 03. Ryo - 100% 04. Yuri - 100% 05. John - 100% 06. King - 100% 07. Terry - 100% 08. Mary - 100% 09. Andy - 100% 10. Mai - ??% 11. Joe - ??% 12. Hotaru...
  16. DD Tokki

    In Progress King of Rage

    I'm creating an animation while deeply modifying the sprite's simple muscle density.
  17. DD Tokki

    In Progress King of Rage

    While working on the Final Fight characters, Cody's sprites weren't as clean as I'd hoped, so I ended up replacing them with Haggar. Haggar proved to be clean from the start, and I think I'll be able to finish the sprites quickly once I work on the palette.
  18. DD Tokki

    In Progress King of Rage

    I made a gif of Ryoko's movements. I think I'll continue to develop the character while maintaining this quality.
  19. DD Tokki

    In Progress King of Rage

    That's right. Her hands were originally designed to be large, so we're working on modifying them.
  20. DD Tokki

    In Progress King of Rage

    If we just create the Fatal Fury character, we'll have completed our goal of 10 players. We'll now take a break from creating player characters and work on stages that were delayed due to a lack of enemy characters.
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