Search results

  1. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Just doing some tests with the Suno A.I. music generator. It gives me some ideas, like a new "metal" version playlist. I still prefer making musics using separated samples (recorded from real instruments) mixing with tools like the FL Studio, but it's a good start.
  2. Kratus

    What causes the stage not to end after the certain boss is defeated?

    Try to gradually remove the character/level/script codes to see when the issue starts. This way you can isolate the cause and develop a fix for it. I change model/name properties in the SORX constantly but never had this kind of issue.
  3. Kratus

    What causes the stage not to end after the certain boss is defeated?

    The only way I remember that may stuck the "end level" event after the boss is defeated is an enemy spawn.
  4. Kratus

    Enemy still grabbable after being knocked down??

    How is the enemy grabbable exactly? I mean, is it by grab scripts or by the normal "grab" animation? And is this during the "fall" animation while in the air or after bouncing the ground?
  5. Kratus

    Future projects

    Yeah, now I remember that. Too bad :( Don't worry buddy, I found some Darkstalker games made with OpenBOR on Youtube, it's just to have an idea of how it would be. Interesting, this game looks like some kind of "Fighting Master (Mega Drive)" remake. Yeah, the sprites look very interesting to...
  6. Kratus

    Solved Weapon acting a little like the char

    @16-bit Fighter I don't know if it's the case, but probably this is the same feature I applied to the bike models in the SORX, since they act like weapons too but I don't want them having normal animations like walk/run etc. In this case I suggest trying the modelflag command at the header to...
  7. Kratus

    Future projects

    :ROFLMAO::ROFLMAO::ROFLMAO: As a Dragon Ball fan I admit that this is a great idea, certainly I will consider analyzing these games. The one I played most was Dragon Ball Z: Buyu Retsuden from Mega Drive, but to be honest I always thought that the gameplay was bad, far away from other fighting...
  8. Kratus

    Future projects

    With almost all the planned SORX content already finished, I'm having some ideas. There's some good titles from 8/16 bits that unfortunately have outdated gameplay these days, I would love to remake them. I also would like to revisit the CPS2 sprites to make something like the "dramatic battle"...
  9. Kratus

    Hp Damage

    The sprites are in the "data/chars/misc/text" folder, you need to load them in your models.txt. And you need to place the scripts in the same folders too, don't forget to call the takedamage event in every character, like it is in the BOR file.
  10. Kratus

    Music What music are you listening to?

    This one was very creative lol
  11. Kratus

    Hp Damage

    @Skull Kingz I erased this file long time ago, but got it from the SOR2X and put in this BOR mod. The code is a bit outdated but still works. I believe this is what you are looking for.
  12. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thank you, my friend :) What's your nickname in the YT and X? Thanks buddy :)
  13. Kratus

    In Progress Streets of Rage X (Windows / Android)

    The BKM Adam version is taking more time than the usual because he is not a playable character originally, having less sprites than BKM Axel/Blaze. Due to this I'm doing a complete rework mixing some sprites from the Daor's version, plus some custom content made by @Mr.Hunter. At least the...
  14. Kratus

    Solved Control when an entity drops their weapon (?)

    I'm glad that the code works fine :)
  15. Kratus

    Solved "Not Responding"/Freezing during level transitions

    Great :) Glad that the problem is solved.
  16. Kratus

    Solved "Not Responding"/Freezing during level transitions

    Not yet, I first suggest disabling the "slowmotion" code in the endlevel.c. Then, make some tests to see if the issue persists.
  17. Kratus

    Solved Control when an entity drops their weapon (?)

    @Crimsondeath I didn't test yet but I had an idea. You can maybe try alternating the weaploss flags inside the ondoattackscript event based on the attack type, since it works before the collision is confirmed. Something like this: void main() { //WORKS FOR DEFENDER ONLY...
  18. Kratus

    Solved "Not Responding"/Freezing during level transitions

    @MysticalMist Ok, in this case we can discard an engine issue, I never saw it happening with the build 7612. I suggest checking your endlevel.c file and gradually disable all the tasks there until the issue stop happening. I also suggest checking if you have the function "load" (engine command...
  19. Kratus

    Solved "Not Responding"/Freezing during level transitions

    @MysticalMist Hi friend. Just to discard a possible issue related to the engine build, I suggest testing your game using the latest SORX executable. Please, let me know in case the problem persists.
  20. Kratus

    Solved Return projectile to launcher

    Yes, in this case specifically I followed the engine pattern for entity types and tested some values that do not conflict with any other but works fine when switched during the onspawn event. I tested only the ones I posted, but you can keep doubling the values for more types as long as it...
Back
Top Bottom