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  1. tightninja

    ChronoCrash Modders Tools

    I notice it seems to be a copy paste error, when I "select all" and past anything I get this error. Even on older versions back to 7.8. It has always been stable until I updated to the most recent version. Are all files the program uses in the unzipped folder, is there anything in "program...
  2. tightninja

    ChronoCrash Modders Tools

    Save error Traceback (most recent call last): File "gui\main\everydayeditor.py", line 1521, in save File "gui\main\fileselector.py", line 289, in save RuntimeError: No active exception to reraise
  3. tightninja

    Open Bor 4.0 Games/Template?

    Hello, Just looking to see if there are any complete OpenBor 4.0 Games or templates available.
  4. tightninja

    Enabling 4 player mod - Vertical Scroll Bug

    Just thought there might be an easy solution, too complex, Heard!
  5. tightninja

    Enabling 4 player mod - Vertical Scroll Bug

    Has anyone run into an issue where enabling 4 player in a mod made for 2 players creates issues with vertical scrolling and enemies not spawning? Attached are the areas that, when adding a 3rd player, (even if it is just P1 and P3) prevents enemies from spawning or the level will no longer...
  6. tightninja

    Is there a way to edit the OpenBOR save files?

    I am looking to test levels without having to play the game to get to them. How do I load into a level or at least edit a save file to start at a level?
  7. tightninja

    ChronoCrash Modders Tools

    Keep getting an error when typin gin the search box. Traceback (most recent call last): File "gui\main\everydayeditor.py", line 378, in searchTextChanged File "gui\main\everydayeditor.py", line 326, in search AttributeError: 'EverydayEditor' object has no attribute 'goToMode'
  8. tightninja

    I could use some help with edting the current sprites in UDD jut to have more fluid animations...

    I could use some help with edting the current sprites in UDD jut to have more fluid animations. Do you have steam? We should play sometime this week.
  9. tightninja

    Did you go to school for graphics design? Do you think you could edit the Ultimate Doble...

    Did you go to school for graphics design? Do you think you could edit the Ultimate Doble Dragon sprites at all?
  10. tightninja

    Yes that is the one I am modding. I have made it easier but still a challenge. The I just did a...

    Yes that is the one I am modding. I have made it easier but still a challenge. The I just did a test run on the last boss on a differnt branch. It took 7 credits just on final boss alone, lol. I am not sure why Mr.Q made this game so hard. I have my copy working with Steam remote play if...
  11. tightninja

    I am modding Ultimate Double Dragon right now. Have you ever played that mod?

    I am modding Ultimate Double Dragon right now. Have you ever played that mod?
  12. tightninja

    Hey I saw your post. What kind of game are you working on?

    Hey I saw your post. What kind of game are you working on?
  13. tightninja

    Fall{#} off by -4?

    I will try reducing the number to save on some memory
  14. tightninja

    Fall{#} off by -4?

    maxattacks and maxattacktypes are set at 200 in models.txt freespecials at 200 as well. for me to use fall9. I have to use attack13. I know the mod have 11 different weapons types which means 11 entities for a single player character. Maybe it is too much? Maybe there is a rogue script I am...
  15. tightninja

    Fall{#} off by -4?

    I just noticed that my anim fall# animations are off by -4. In other words attack.damage.type 11 triggers anim fall7 instead of anim fall11. I am not sure what is going on here. I know by default fall anim are from 2-10. (although max attacks are increased to 200) There is no...
  16. tightninja

    On the ground (hit fallen enemies)

    ilusion do you mind sharing your mount script? I have been creating grab moves by using them as really close attacks. The code below is how I made my stone cold stunner i t works well but the enemy is not grabbed. I am having trouble with slamstart, I dont understand the @cmd position...
  17. tightninja

    On the ground (hit fallen enemies)

    Ok good to know, thanks guys!
  18. tightninja

    On the ground (hit fallen enemies)

    Is it possible to right a script that will give a bbox to fallen enemies? I want to mount fallen enemies and utilize ground attacks, but would hate to have to put a bbox on every fall animation in the game.
  19. tightninja

    Childhood dream Toxic Crusaders beat 'em up...

    Dont let anyone else deter you, you determine your own success, you just have to put in the work. I honestly think most gamers have ADHD. I also believe ADHD isn't a bad thing. How ee it is treated as such. It seems to me most brilliant minds are autistic or ADHD. It about time we recognized...
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