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  1. Viper Snake

    [Script] Fall Animation Delay

    The script will let an entity move off a wall or platform, but not change to an animation until it has fallen a set distance. Be sure to use on each frame of the entity RUN, IDLE, and WALK animations. Usage: @cmd falldelay {animation} {frame} {fall distance} void falldelay (void Ani, int Frame...
  2. Viper Snake

    Gaining Health & MP every level transition?

    Is there a way to disable this? Every time a player moves to the next level, it gains a small amount of health and mp. [attachment deleted by admin]
  3. Viper Snake

    OpeenBOR on Sourceforge forbidden?

    http://sourceforge.net/projects/openbor/ This is it right? Still forbidden for me.
  4. Viper Snake

    Time to Move on?

    Hmm...how about R-Engine (short for Retro Engine) since it can do more than just beat 'em ups? Just a random thought.
  5. Viper Snake

    Time to Move on?

    I think that should already be possible as you can have walls slanted on the z axis. I want it for x and y, it would help a lot for 2D platformers: On topic though, I'd say move on if its going to fix bugs. I've been stuck on build 3738 because all newer versions cause my sound test "level" to...
  6. Viper Snake

    Time to Move on?

    I'd really like to have sloped platforms and walls. It is strange that OpenBOR doesn't have something so simple already.
  7. Viper Snake

    Double jump problem

    I have character that performs a double jump by canceling the jump animation into a freespecial with a jumpframe by simply pressing jump again. This works perfectly for the normal jump animation, but when I try to put the same cancel into the forwardjump it will perform the cancel as soon as I...
  8. Viper Snake

    Blink effect script request

    Could someone please modify this blink effect script so that it goes through 3 colourmaps instead of just one? I'm trying to turn this: into this: void main() {// Blink effect script     void self = getlocalvar("self"); //Get calling entity.     void Health =...
  9. Viper Snake

    Jumpattack to Attack transition.

    Is there a way to have a player always play the full animation for a jumpattack, even after they have touched the ground? Or better yet, having the jumpattack transition into a standing version of the jumpattack based on what frame it is on once it touches the ground? I have a castlevania...
  10. Viper Snake

    Continuous music

    Is there any way to keep the same song from the previous stage playing without restarting the song?
  11. Viper Snake

    Best way to prevent join in-game?

    For my game, it would be best if players could only join from the character select screen and not in-game. Adding a NoJoin to the stage keeps any player from joining, but not well. If a player tries to join the character name still shows up, and if the other player is already dead it essentially...
  12. Viper Snake

    OpenBOR Max FPS?

    I'm not recording with fraps though, I just have it running. There didn't seem to be any cap setting for that and Fraps claims it can show up to 9999 fps.
  13. Viper Snake

    OpenBOR Max FPS?

    In-game debug info says 250 fps, but fraps says 200 fps (though sometimes fraps will say 201 fps). Which one is correct? [attachment deleted by admin]
  14. Viper Snake

    [Script] Killer Instinct Style Announcer

    Big thanks to Dantedevil for reviving interest in this script and Piccolo for fixing it to work as intended! Add this to your updated.c: void main(){ processRushCount(); } void rushCountSound(int rush_count){ if (rush_count == 3) { int iSnd = loadsample("data/sounds/hits3_triple.wav")...
  15. Viper Snake

    [Solved] OpenBOR crashes on any build newer than 3738

    In two different games I've been working on, any build newer than 3738 of OpenBOR will always crash when attempting to enter a certain level. There are no error messages in the log so I've been forced to stay on build 3738 for these two games. Game 1 - Level Select - Each 's_' is a endlevel...
  16. Viper Snake

    Wall limit

    Is there a way to increase the limit to more than 40 walls?
  17. Viper Snake

    Keep weapon for next level?

    Is it possible to have a player not lose a weapon when the level ends so they start with it on the next level? setweap won't do because that just makes the character always have the weapon. I have a 'secret move' that changes the player character into a weapon and I don't want it wear off until...
  18. Viper Snake

    Item touch sound

    What is a good way to have an item play a sound when it is picked up by having a player touch it? I thought diesound might work for this but it does not.
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