Viper Snake Member Feb 26, 2015 #1 Is there a way to disable this? Every time a player moves to the next level, it gains a small amount of health and mp. [attachment deleted by admin]
Is there a way to disable this? Every time a player moves to the next level, it gains a small amount of health and mp. [attachment deleted by admin]
DCurrent Site Owner, OpenBOR Project Leader Staff member Feb 26, 2015 #2 Unfortunately no. It is a hardcoded throwback from the original BOR as a homage to the same effect in Streets of Rage. Best thing to do is add a small script line that removes the HP directly. I am in class on a tablet atm, but later I can post one. It's super simple. DC Upvote 0 Downvote
Unfortunately no. It is a hardcoded throwback from the original BOR as a homage to the same effect in Streets of Rage. Best thing to do is add a small script line that removes the HP directly. I am in class on a tablet atm, but later I can post one. It's super simple. DC
Bloodbane Well-known member Feb 27, 2015 #4 I solved that by acquiring latest HP and MP when level ends with endlevel.c and reapply that HP and MP when level starts Upvote 0 Downvote
I solved that by acquiring latest HP and MP when level ends with endlevel.c and reapply that HP and MP when level starts