Search results

  1. Die_In_Fire

    In Progress Ninja Warriors Again RX

    No problem I completely understand. I got people from Russia, China and Taiwan stolen stuff my mod too.
  2. Die_In_Fire

    In Progress Ninja Warriors Again RX

    This one looks interesting but can’t play it. Why not a pak file as every other mod? I always thought posting in other formats was a NG unless it was a commercial game.
  3. Die_In_Fire

    Argol - Kronoss' Castle

    it’s like a mix between snes Prince of Persia (stages), circle of the moon, arcade astyanax, a little valis
  4. Die_In_Fire

    Openbor manual

    Notepad Notepad++ For stage and character sprites: Gimp other use photoshop For stage walls/holes coordinates: Moving to CMT used to use Obeditor For sounds/music: Audiocity
  5. Die_In_Fire

    Openbor manual

    Most people use photoshop or Gimp
  6. Die_In_Fire

    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    Probably the most primordial part that the ally needs, it’s the ‘range’ command for attacks, as it’s not human controlled. That makes it easier to convert enemies into allies rather than players into allies, as enemies already have those, plus ‘attack 1’ and such works the same for allies and...
  7. Die_In_Fire

    How to limit enemy use of Freespecial

    @Kratus hiw goes Abadede gets his mp back? Time sensitive or when hitting players for a while?
  8. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    Sorry I can’t remember exactly which stage I got that timer glitch. It was on the building/mansion, but can’t remember if in the entrance or on one of the floors inside. I’m aware of that and that’s exactly how I play the Abigail stage on the arcade. But I can’t play your mod that way because...
  9. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    edit: I removed the quote on Ned because for some reason half my text got trapped inside the quote.
  10. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    I finally played the game. Here’s my review: Visually is astonishing. The best Final Fight mod I’ve played so far. Excellent use of the assets to create new stages that fit perfectly and make it look as if was an official game. With the exception of the red hollywoods, all characters are well...
  11. Die_In_Fire

    In Progress Night Stalkers by danno

    Nekketsu Oyako is a game with player sensitive weapons. Only the bulk type character can grab the bazooka, but I interpret that as the weapon being too big and heavy for the other characters to grab and use it properly. Ohh and in captain commando only the ninja can grab the shurikens.
  12. Die_In_Fire

    In Progress Night Stalkers by danno

    It’s a good point. I agree shotgun doesn’t fit Hong Hua, but that doesn’t mean she would not use it when given the chance specially if it’s about survival. It’s about fighting monsters, not dueling. It’s like Obi-Wan Kenobi, he hate blasters but still used one to defeat Grievous.
  13. Die_In_Fire

    In Progress Li chiamavano Bulldozer

    Some gameplay video would be cool to watch Steven
  14. Die_In_Fire

    Random Real Life

    Your cousins are the Triple-H (Hunter Hudson Hayden) You look like directly from the matrix DC. And yes, you are all very tall guys!! Nice picture!! @danno love the portrait behind you. That’s some nice hair, I wanted to treat it like that when I had it long, but never committed it to it.
  15. Die_In_Fire

    Exhibition Templates and Samples demos

    Cool!! I’ll try The House, it sounds like the stuff I want to apply, but I’ll check. Edit: just tried The House. It’s exactly what I need! In the meantime I put vending machine:
  16. Die_In_Fire

    Complete Golden Axe Returns

    Love to see Revenge of Death Adder characters on this!! Love the look of the sprites, and love Sara sword throwing attack with that boomerang effect!! How many swords is Sara capable of put out? She carry two in the video. Is a little weird to hear the “chicken leg” beast with human screams...
  17. Die_In_Fire

    Main menu customization

    This looks more like a palette problem of the font you imported. Check more about fonts in the Manual. About the menu… movie mode? What version of the engine are you running? About full screen vs window. In the main menu you can go to options to control the size of the window or fullscreen, if...
  18. Die_In_Fire

    In Progress Night Slashers X variants - Help the AI wants to %@?$ me - edition

    Looks great. This type could be a boss than joins you when defeated, like happens with some characters in golden axe 3. Maybe he was in berserk state because of the curse and when regaining sense after being defeated, joins the team to try to lift his curse. Or just a self conscious werewolf...
  19. Die_In_Fire

    OpenBOR v3.0 Build 6412

    Never check this post before. It could be like this, on the enemy header: Victory { } where {} could be 0, 1 or 2. 0 default, nothing happens. 1: plays anim victory when THIS entity give the fatal blow to player. 2: plays anim victory when player is defeated regardless of who deliver the fatal blow
  20. Die_In_Fire

    In Progress Night Slashers X variants - Help the AI wants to %@?$ me - edition

    Agreed. Extra characters like the Midnight Sons would fit, like ghost riders, morbius etc, as they are fighters related to the occult. Maybe some pagan Druid, necromancer, werewolf who want to cure his own curse, etc. Any occult related would fit the hammer vibe of the game. Sadly many of us are...
Back
Top Bottom