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  1. Die_In_Fire

    Problem about fonts: The A too many

    Kratus showed on his attached fonts where’s the mistake check the RED rectangle he marked. There’s an extra A you need to replace with : or maybe just leave it blank
  2. Die_In_Fire

    Complete vendetta super recargado

    Ohh I like it!
  3. Die_In_Fire

    Solved Spawn Enemies/NPCs Wielding Weapons

    Check here at around 1:25, purple enemy will use the knuckle and then he’ll go grab a knife. Later at around 2:00 mark, a white enemy will grab a knife, will attack with the knife without throwing it, and then he’ll throw the knife. @Crimsondeath ohh I don’t think I’m using that script, so I...
  4. Die_In_Fire

    Solved Spawn Enemies/NPCs Wielding Weapons

    It’s possible. I can’t check the enemy file right now coz I’m not at home, but check in the video below: one enemy pick a knife offscreen and he’ll drop it on knockdown. Also another enemy and the boss will both drop a knuckle. The boss will even take the cola item:
  5. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Thanks that’s good feedback. Yeah the vending machine is too big. Originally it was much bigger and I’ve been reducing the size more and more lol but yeah it’s a good point and a bridge I’ll need to cross again. Some stages do have foreground elements but in lacking in that department. I will...
  6. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    @machok wait your Z range is 0? No problems connecting the attacks? For 0 they need to be pixel perfect, which I don’t remember any beat’em up doing it.
  7. Die_In_Fire

    Solved what are the best methods used to hide the HUD in game

    @danno I love how the character enter the first screen, how the transitions between stages looks so smooth like the arcade DD. The music and theme of enemies really call this for a “The Warriors” game. Love how it looks more “serious” instead of all flashy like Double Dragon Gaiden with those...
  8. Die_In_Fire

    Looking for Crystal graphics

    https://www.vgmaps.com/Atlas/NES/GradiusII(J)-Stage3.png https://www.vgmaps.com/Atlas/NES/NinjaGaiden-EpisodeIII-AncientShipOfDoom-ActVI-Scene1.png https://www.vgmaps.com/Atlas/NES/AdventureIslandIII-Area2-3-IceCave.png Splatterhouse 2 has a Diamond boss, you beat the boss and you release...
  9. Die_In_Fire

    Looking for Crystal graphics

    I can’t check right now, but I remember ninja gaiden 3, one of the gradius games, super dodgeball also has an Antarctic stage (so you could check the snes and pc-engine versions too), castlevania chronicles, and I can’t remember if Nekketsu kakuto densetsu had a snow or crystal stage too
  10. Die_In_Fire

    ChronoCrash Modders Tools

    Probably this is just me trying to get into the program, but, when drawing an attackbox, it changes the cursor from the arrow to the hand, so when I try to “move the attackbox” with the mouse left button, it moves all the sprite. However I noted the right button isn’t used. It’s possible that...
  11. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Polishing little by little. Still lot of work to do. Implemented Ilu’s spawn script. Need to add new custom throws from Bloodbane’s:
  12. Die_In_Fire

    Complete Pocket Dimensional Clash 2

    Yeah I noted in the video the little guys attack with the bag, very cute 😆 I think any Openbor golden axe has that sound effect.
  13. Die_In_Fire

    [Tutorial] Custom Spawn/intro for stages

    I’d like to make the player spawn from offscreen running into screen, similar to Kitty in your video, so I’m thinking on doing the script to put on the leveltext. My question, pretty basic question sorry, is how did you do the kitty’s anim follow for that custom spawn: using the running sprites...
  14. Die_In_Fire

    Complete Pocket Dimensional Clash 2

    I was looking at that stage and it looks gorgeous!. I would recommend to shorten the length of the skeleton legs on the wall, to be a little bit more close to the in game sprites, unless you kept them all taller by design. Oh yeah that necromancer looks dope and the 4 summoned skeletons don’t...
  15. Die_In_Fire

    Sparkhunt - New beat em up game demo

    I was about to download the demo and try it, but it's on steam, and... 10GB o_O
  16. Die_In_Fire

    Solved Spawn Enemies/NPCs Wielding Weapons

    It's possible to use that script while using this one? spawn a3 health 100 spawnscript data/scripts/noscpos.c aggression 4 weapon knu item coin60 flip 1 coords 73 137 at 0 edit: Also, how would be the case if I want different spawn animations for players? for different stages for example
  17. Die_In_Fire

    Bottomless pits

    Uhmm so the hole you are making is another entity? You can just draw the hole directly in the stage .png/.gif and write the coords to match the location in the image, so it’s impossible to be invisible this way.
  18. Die_In_Fire

    What makes a good boss?

    As a necromancer, it makes sense that he’ll call undead, that’s his gimmick. Ofc there’s exception in what I posted and the examples you posted are all good exceptions and good examples of a balanced way to do it. It’s the same with Damnd when he calls reinforcements while whistling, but what...
  19. Die_In_Fire

    What makes a good boss?

    i dont like when bosses have too many helpers. I mean, i want to fight the boss, not the underlings when reaching the boss battle
  20. Die_In_Fire

    How to make enemies avoid traps?

    @Kratus what is the advantage of having a trap as an npc?
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