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  1. Die_In_Fire

    Solved Enemy weapon question.

    Enemies will pick up weapons if they have the model available. In my game they even pick health items if they aren't full health. check at around 2:00 to see enemies picking knife and knuckle:
  2. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    TL/DR: there’s a new gameplay video below. Thanks for your opinion about the toilet , guys. Here’s a small gameplay video with some updates. I’m using cyan for male bathroom and pink/white for girls’. You can see them in action at around 9:40 on the video linked below. William999 I added the...
  3. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    You already resolved it, but alternatively you could have created a weapon model that load only in that elevator stage, and make that model to not being able to jump or attack.
  4. Die_In_Fire

    Sparkhunt - New beat em up game demo

    Overall reminded me of The Warriors for PS2. Despise looking very generic, I like the main character design (Bloodrayne-esque). But the sound effects are weak, it’s like they are all fighting with pillows or spanking someone. From what I saw in your gameplay video the big guys have only one or...
  5. Die_In_Fire

    Retiring from making openbor games.

    I think you are overreacting but it’s your decision. But I want to point out that I have never heard of somebody getting copyright strike because of using an edited sprite, specially from Mugen. Did you already coded a character in Openbor? We should start with that. There’s plenty of “evil Ryu”...
  6. Die_In_Fire

    Canceled Super Tokusatsu Onore 4 (aka STO4)

    Welcome back!! I’m glad you are continuing the project!! I enjoyed the old demos a lot and always wondered how you did some of the stuff featured there. I remember I enjoyed the truck boss
  7. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Oh man thanks!! These looks so much better!! Initially I was going to keep the cyan for the boys toilet, but now I’ll go with your edits better 😬 I’ll keep the cyan for the boys toilet and one of the pink ones for the girls toilet. Only difference between both rooms is that boys toilet has...
  8. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Yes, the perspective was bothering me a little, that’s why I was putting that checkered floor, but now seeing it, the pattern was too big and not fitting to that small room. Thanks!
  9. Die_In_Fire

    Solved Elevator stages going down

    Thanks. Yes last night precisely I got into The House V2 and saw the elevator. Btw I have some questions regarding a script on branch in that mod that I sent you through DM :)
  10. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    The cyan one right?
  11. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Which floor looks better? it's for a girls bathroom. On the 1st image: A, B or C? the original is the 2nd image.
  12. Die_In_Fire

    Solved Elevator stages going down

    Yes, but I’d like to see the settings on that stage .txt
  13. Die_In_Fire

    Pak Explorer

    It’s possible to unpack to a data folder all the files except the ‘music’ folder? Sometimes I just want to check some random stage in a mod, but some are way too heavy only because of the music folder.
  14. Die_In_Fire

    Solved Elevator stages going down

    BB any mod using this method? I’d like to check the general commands used in that elevator level.
  15. Die_In_Fire

    Bottomless pits

    Check in the manual on LEVEL FILES - LEVEL DESIGN If you have problems understanding the coordinates, I recommend you using a program like CMT to get easy visualization of the coordinates, although I haven’t tried it yet myself. I used Obeditor to do all walls and holes, but I don’t save using...
  16. Die_In_Fire

    ChronoCrash Modders Tools

    In stages with lot of geometry would be easy to just wanting to display only walls or platforms etc. Hide walls, platforms, holes, individually would be nice, plus another checkbox to hide all of the above at the same time.
  17. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    It is a trope on the genre, but on technos games it didn’t happen. In fact when you get stuck with the awful Bat in DD1, the only way to get rid of it is by hurting yourself by falling from a tall height 😆 😂 but those are throwable weapons so it turns to be fun to just throw all the knifes...
  18. Die_In_Fire

    Streets of Rage Custom Sprites

    neural network you mean AI? From the portraits sets you uploaded, Dr. Zan shading is the only one still “grainy”, it clash with the portraits of the others. I like a lot how Axel looks.
  19. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    Unrelated, but the way she grabs the stick looks weird: it has the same idle as with the tonfa, but in the walking animation it’s on the opposite direction than the tonfa, so looks weird when she got from idle-walk-idle. That’s a nice script Kratus is sharing, I personally prefer to be able to...
  20. Die_In_Fire

    How to create a project from scratch - my 0 skills !

    Just to add that you don’t need to pack every time you do some change. People usually only pack it back when uploading the game to share it. Don’t know if mentioned already, once you unpack a mod, it will throw a data folder. In order to run an unpacked, you need the Paks folder to contain a...
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