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  1. Die_In_Fire

    New to OpenBOR

    Hi!!! I always recommend to do this: 1. Download the “blank mod”. 2. Read the manual and experiment how to create stages, playing with different values on that level .txt file. Try doffeeent kind of stages: regular, “vehicle” stages, elevator stage. 3. Open a player character and see what is...
  2. Die_In_Fire

    Streets of Rage Chaos by Xturtleh

    you are right. I apologize
  3. Die_In_Fire

    Streets of Rage Chaos by Xturtleh

    Why would you want to play this pile of crap? Play the original Kratus’ SoR2X.
  4. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    Algorhitm and also it’s getting shared a lot. Unlike my videos with 15 views 😂
  5. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    I like the sprites, but the voice clips don’t fit with the classic final fight voice clips.
  6. Die_In_Fire

    In Progress Power Rangers: it's morphing time!

    Nice sexy voice for the intros. The visuals are TMNT and the voice is more gijoe style. But in short, Konami. 😊
  7. Die_In_Fire

    In Progress Power Rangers: it's morphing time!

    I was without my glasses and at first I read it as “waste site bill Murray” 🤦‍♂️
  8. Die_In_Fire

    La-Quien Tales

    Not sure about the cape but I love the coat!!! Looks better than the tunic imo About the geometry… I think you mean like the first fatal fury doing different planes sizes? Close to the screen bigger size. I remember there was an arcade beat’em up like that.
  9. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    I think the map is looking better now
  10. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Ned, already did the small change on the hand move:
  11. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    I prefer to smash a button to access the stage actually, but I live the idea on showing the stage info with player close :) how can I apply that? I remember some of Pierwolf games using that feature. @NED thanks, I’ll make a little change there :) EDIT: @Bloodbane I got the script working...
  12. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    They are looking hella cute on that map 😂
  13. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    As Ilu said, the first kick should lift the enemy even if a little. Overall I like how it looks
  14. Die_In_Fire

    ChronoCrash Modders Tools

    Thanks!! however I still have a little problem. I did the F5 and worked, it shows the change I did, but only in the image list at the lower part of the screen, but still show the previous image where the animation plays: The image that didn't display, is the one at 0:22
  15. Die_In_Fire

    ChronoCrash Modders Tools

    I have a very basic question on the usage of the program: 1. Everytime I move the cursor to the right of the screen, it slide close the file selection area and the animation list automatically, when I move the cursor to the left area of the screen it appears again. How can I avoid this? I want...
  16. Die_In_Fire

    uTunnels / MatMan

    As a Valis fan myself, I remember to have discussed with him about Valis mod but that was many years ago. Ofc I also remember his Battle Circuit as it was the first time I saw many of those sprites ripped.
  17. Die_In_Fire

    Night Slashers: Remake

    I didn’t said it’s not possible, I said it doesn’t fit specifically with the art of THIS game, which is trying to recreate the feeling of the original, without success so far in my opinion. I have watched enough anime gore from the 80’s to know that you can make cartoons and comics very gory 🙂...
  18. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Thanks for all the suggestions. I wanted to have an update demo ready for Halloween with that zombie mode, but life got in the way.
  19. Die_In_Fire

    Night Slashers: Remake

    Sorry but so far I didn’t like what I’m seeing. The drawing style makes it look too cartoonish, that much that I don’t think gore fit with the style. Night Slashers had that special plus of being perhaps the only gory beat’em up in arcades and the pixel art is just great. I understand the game...
  20. Die_In_Fire

    The default control keys of OpenBOR are the left hand responsible for the function, and the right hand is responsible for ↑↓←→, may I ask,

    It’s been like a non written norm since old computers to use arrows as movements and then alt+space bar as action buttons. Even many emulators today have that as default.
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