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  1. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    Hilarious how they wreck the bar and the customers are like “ohh it’s the mayor and those boys at it again” without giving a f about it 😆 Video game logic as it’s best lol
  2. Die_In_Fire

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    That’s a very nice sprite work and designs!
  3. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    @Bloodbane Thanks, it looks so smooth now!!! Thank you BB!!!
  4. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Thank you dai 😊
  5. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Animation on stage you mean like decoration stuff? Like I did with the sakura blossom. I have rain too but didn’t include it in the demo, but yeah I have a few stages that are totally static because are inside buildings.
  6. Die_In_Fire

    In Progress Streets of Rage X (Windows / Android)

    It’s a common trope. Happens in lot of games and in some games even some regular enemies are most difficult to handle that some bosses (looking at you Andore). Missing Link for me is harder than all later bosses, Sledge is the hardest boss for me in his game etc. except for the gameplay...
  7. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    Who he think he is, sailor moon? 😆 @machok maybe a small animated gif to see it in action would be better to appreciate it
  8. Die_In_Fire

    La-Quien Tales

    How’s the process? You hand drawn those and then scan them? Or drawn directly on a tablet? I like how they look
  9. Die_In_Fire

    In Progress Power Rangers: it's morphing time!

    Looks great!! Just a small advice, maybe you could change the whirlwind sound. It immediately brings your avengers game into mind when hearing it, maybe there’s another sound effect viable for that attack, maybe SFZERO Cody?
  10. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    Agreed. I added a different idle when enemies are close, like in Violent Storm. @machok maybe make the knife pickable even after it ricochet?
  11. Die_In_Fire

    Complete Pocket Dimensional Clash 2

    gorgeous! edit: the Abore enemies have their head too small. Despise being bigger than the other enemies, their head is even smaller than the other enemies
  12. Die_In_Fire

    In Progress Street Fighter 89 The Final Fight by Machok

    is there a new demo to try? talking about many special moves juggling enemies... it depends. It's true thats up to the player to choose how to play the game, but when the game has some difficulty, you are indirectly forcing the player to have to do those fighting games chain combos. with all...
  13. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    @Kratus thanks for the script, it worked!! :) in my mod yeah only happened when 2 players hitting many enemies at once
  14. Die_In_Fire

    Demo River City Ransom Zero - RCRz Kunio-kun V1.0

    Temporary title: 熱血硬派くにおくんゼロ River City Ransom Zero After a short trip, it's time for Kunio to go back to school. However he's not welcomed with open arms, something bad must have happened during his absence and it's on Kunio to find out what. To make things worse, other schools are taking...
  15. Die_In_Fire

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Hi guys!!! I didn't want to share this until I get more content to offer and correct many stuff that still bothers me about the gameplay, but I need help from the community on how to fix some of the animations coding to make them less choppy. And also I'd like some feedback in that regard before...
  16. Die_In_Fire

    Solved Problem when paking a mod

    ouch!! I didn't see the double // at all!!! I'm very shortsighted and its getting worse every year :( thanks for the quick answer, I had to correct lot of those... still, weird it worked while unpaked.
  17. Die_In_Fire

    Solved Problem when paking a mod

    Before paking there's no problem, but after paking: The engine shut down with this in the log: ********** An Error Occurred ********** * Shutting Down * Unable to load file 'data/enemy/a2//113.gif' Total Ram: 8276967424 Bytes Free Ram: 3494543360 Bytes Used Ram...
  18. Die_In_Fire

    New official Double Dragon game

    Ohh definitely it would be a great opportunity to bring that version to overseas fans. Also, weird it will not include the arcade games.
  19. Die_In_Fire

    Need feedback on these effects

    Definitely B. A gives me a little headache 🤕
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