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    Sound looping

    Is there a way to loop a sound at a specific point and have it stop looping only after a button release/animation change? :-\ Ex: Mega mans charge has a build into a higher pitch, but only the highest pitch is looped.
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    Complete Eternal Champions - The thin Strings of Fate

    Is the psp version still up anywhere? All the links I've found are down.
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    Solved projectile palette script

    OpenBOR v3.0 Build 4055 before I knew the correct way to play a game in progress, I downloaded Neo edit pack which has its own folder for playing paxploded games. It is obviously outdated but thats why I just updated it.
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    Creating a New Mod

    Would anyone be interested in creating a new game with me? I'm starting from scratch with simple ideas in mind.
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    Solved projectile palette script

    I know. I have my paxploder in its own folder so I can be sure of what is and is not finished. The problem seems to have been that it was using an old version of the game.
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    Solved projectile palette script

    @Maxman I am using a paxploder. Likely the problem. @BloodBane I tried this and it loaded then exited. So I changed type to pshot and it did the same. Changed it back to none packed and used 3.0, stayed on but the hadouken spawned and stayed there though it did go away after hitting an enemy...
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    Solved projectile palette script

    I have read that. I cant use "enemy player" because then I can hit other players including myself if I run into it. It didnt have this issue before I added scripting are you sure its not the script?
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    Solved projectile palette script

    This is the file: name bh health    1 nolife  1 type  pshot candamage enemy gfxshadow 1 speed 15 remove 1 alpha 1 palette data/chars/0misc2/bh1.gif #1 alternatepal data/chars/1dra/jalt1.gif #2 alternatepal data/chars/1dra/jalt2.gif #3 anim idle loop  1 delay  3 offset 0 85...
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    Solved projectile palette script

    I tried adding "remove 1" and it didnt work. Then I changed type to enemy and it started moving around the screen. I changed it pshot and none and it still stays after hitting the enemy.
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    Solved projectile palette script

    I see, so I could use the sdust to add an effect like a dbz blast dust or even on the character and not the spawned projectile....Thanks for all the help guys. I still had that other issue with it not stopping after it hits the enemy. Is the solution to this in the scripting?
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    Solved projectile palette script

    Works great but now the projectile hits and keeps going. Only supposed to hit once. The other question is: what is this line? @cmd  spawn01 "sdust" 0 0 0
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    Solved projectile palette script

    I don't have a scripts folder if that's what you mean but I can just make one. I havent yet done anything and I will follow this to the T though you didnt mention what this is supposed to do.
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    Solved projectile palette script

    lol. I know it will look out of place. I just wanted to test and see if it worked. I'm trying to make a new move for my shadow jimmy that allows him to move and be invulnerable to attacks but also not allow him to attack. like the capcom vs snk2 dodge but while moving.
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    Solved projectile palette script

    I found this on an old thread from this site: @script void self      = getlocalvar("self"); int pindex = getentityproperty(self,"playerindex"); void moveright =  playerkeys(pindex, 0, "moveright"); void moveleft =  playerkeys(pindex, 0, "moveleft"); void moveup =  playerkeys(pindex...
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    Solved projectile palette script

    That is good info, thanks. The problem I'm having though is that in mugen, you can simply add the projectiles color to the character pal and it will change when you select a new color. It doesn't work the same way in openbor.
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    Solved projectile palette script

    Worked like a charm.....I saw this line in the manual for experts....Had no idea how to use it. Thank you sir.
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    Solved projectile palette script

    I haven't seen this done before, which mod are you referring to? I looked over the scripting on that site. It seems simple enough but it will take me a while to understand.......anything. All I really "get" at this point is that scripting "is" required. I dont even know where to put the script...
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    Solved projectile palette script

    I have been toying with mugen for a long time and recently moved to openbor. As my name suggests, I'd rather edit an existing mod and eat lasagna as opposed to creating my own. Anyway, I was editing the Return of the Double Dragon by Mr.Q and I eventually learned to add characters and attack. I...
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    Canceled Strider Gaiden (working title)

    Are you the guy that did the old strider-x mod? I've been looking for the music from that game.
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