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    Problems with RandEnemy, RandObstacle, RandItem

    Hi, I am using these scripts to have randenemy, randobstacle and randitem but the game is not working. I am using them in a test stage. On OpenBORLog there's no error. I attached the game to analyse it . It's a present for a friend of mine...
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    Merry Christmas everybody !

    Merry Christmas everybody !
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    Black bars near lbarsize and mpbarsize

    I did as you said, but the white borders are also being removed. The white borders need to stay there.
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    Black bars near lbarsize and mpbarsize

    I have already read all about it. I didn't understand how to eliminate the shadow.
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    Black bars near lbarsize and mpbarsize

    Hi, I'd like to know what the black bars near lbarsize and mpbarsize are, which I marked in yellow. Thanks in advance.
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    mpbar backfill of npc(s) like that on of the player

    Thank you! To get the effect desired I disabled the line drawbox(x, y, maxMp, ySize, z+1, colorBlue, alpha); //DRAW BACKFILL default Blue so I have no color about backfill like the player. I'd like to have the same thing for that rpg style one with this graphic. After several attempts, I...
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    mpbar backfill of npc(s) like that on of the player

    void main() {//Draw mp bar in the screen for NPCs if(openborvariant("in_level")){ //IN ANY LEVEL?? void self = getlocalvar("self"); void type = getentityproperty(self, "type"); //void sType = getentityproperty(self, "subtype"); if(type ==...
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    mpbar backfill of npc(s) like that on of the player

    I tried but nothing.
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    mpbar backfill of npc(s) like that on of the player

    Hi my friend, I had deleted the PM. I did as you wrote but I don't have the same effect like marked.
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    mpbar backfill of npc(s) like that on of the player

    Hi, to draw mpbar of npc(s) I use two types of mpbar, the classic one or rpg style. I'd like to know if it is possble to have the backfill without color like that one of the player. Thank you in advance.
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    Problem with the game Fearless Warriors: it doesn't let me move forward in the level

    I realized that I had set the wrong level, but now I've corrected it. See #1
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    Problem with the game Fearless Warriors: it doesn't let me move forward in the level

    I discovered the problem: spawn cokes 2pitem 1up coords 468 221 at 0 I don't know but if I disable these lines, the arrow appears, allowing me to complete the level.
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    Problem with the game Fearless Warriors: it doesn't let me move forward in the level

    Hi, I arrived to level 43 of this game: when I eliminate the enemies that are at 55, the arrow to continue doesn't appear, and I remain stuck. Thank you in advance.
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    Adding NPC through the player

    Hi, when the player spawns the NPC, I would like there to be teamwork between them against the enemies: if the player exceeds a certain range between him and the NPC, I would like the NPC to return to that range by walking or running, and to take care of the enemies within that range. I think...
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    Panel 320 x 244 instead of 320 x 240

    Hi, in some games like Final Fight Apocalipse that have standard resolution 320 x 240 and where the background is formed only by the panel, why the panel has the risolution 320 x 244 instead of 320 x 240? Thank you in advance.
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    Video tutorials in Italian on YouTube about OpenBOR !

    Hi guys, I have just published my tenth videotutorial !
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    CPU Partner: Keep health and MP from previous level if there is no "next" before next level

    I've tried several times but nothing. I'll wait for @Kratus to do it.
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    CPU Partner: Keep health and MP from previous level if there is no "next" before next level

    I wanted to have more than one partner in the next level if they all finished the previous level live, but you wrote that in this moment you don't have time to fix the scripts.
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