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  1. Toranks

    Complete Balacera Brothers (run n' gun game)

    This is very useful for use any "subject_to"! All these examples should be saved in the chronocrash wiki, instead of saving them one by one to my computer xD
  2. Toranks

    Openbor crashes without log

    Thank you, I will try that. That error has not happened to me again, it only happened to me twice. If with the pain animation works well, I will leave it that way just in case.
  3. Toranks

    Openbor crashes without log

    For these crashes I use the normal debug mode, which shows you the invisible entities, so I can identify which one and when it crash
  4. Toranks

    Openbor crashes without log

    It's not mine, so perhaps the problem may be in another function that is activated here and I does not know it. I have reviewed the frames and none is missing, it is also a very rare error, if frame absence were the cause it would occur always a certain animation is activated. name grab1 type...
  5. Toranks

    Openbor crashes without log

    There is an error that does not happen with the Build 4153 but yes with the latest release 6391 and the 4.0 alpha. It's rare, but it's annoying because of randomness, besides leaving no trace in the log (only a Windows 7 "APPCRASH"). I have identified the origin, it is a script that is...
  6. Toranks

    In Progress Streets of Rage 2X By Kratus

    :o That has to make you feel very good
  7. Toranks

    Complete Teenage Mutant Ninja Turtles - Recolored and Extended

    I've realized that player 3 and 4  lines were redundant, if you make an entity for each player. I have edited the post. I hope it worked for you.
  8. Toranks

    In Progress Crisis Evil RE2

    Hi! I'm a Resident Evil fan and I tried to download these two games but the links are broken, could you fix them? Greetings!
  9. Toranks

    Complete Teenage Mutant Ninja Turtles - Recolored and Extended

    Oh, the problem with scroll is a problem for me. But I think I know how to avoid it, because I do this on a game and works for me. Try this: name 1pbound type none anim spawn @script     void self = getlocalvar("self");     int P1 = getplayerproperty(0, "entity");     int P2 =...
  10. Toranks

    Complete Teenage Mutant Ninja Turtles - Recolored and Extended

    I think it is only possible via script, because what do you do with the players who entered a previous stage when entering that stage? In "AOF Trouble in southtown" I saw a script that killed all the players except the first, with the consequent loss of life and credits, and it seemed a bad...
  11. Toranks

    type 2 stages

    I have discovered that when leaving via  start> exit the "type 2" stages (custom HUD), Openbor jumps to the next stage losing all lives instead of leaving the game. Do you know how I can avoid that? Did I forget something?
  12. Toranks

    SOLVED: Save rush combo count

    How can I save the combo counter between stages, until "next" (score screen), when it is reset?
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