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  1. DatKofGuy

    In Progress World Warriors

    The SF2 V bit has me curious, coz they took some interesting liberties in that show. Can't wait to see what the plot actually is, and how the SNK chars fit in.
  2. DatKofGuy

    In Progress King of Rage

    I always meant to comment on that, I liked that you added extra life to the backgrounds of the stages, makes it feel less dead. I'm guessing the bench with Abe sitting is still a WIP, since it does look a bit odd that he has no reaction when he is getting kicked in the head.
  3. DatKofGuy

    In Progress King of Rage

    Ah I see you moved from using the EvilOrochi version of John to the Art of Fury version by IronMugen. Good choice, the EO version can always be repurposed to be an enemy character now. Im just curious, with all these characters being added, will there ever be an expansion to the overall story...
  4. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    I see, wasn't the biggest capcom gamer, when it came to the alpha series, 3 was the only one I really played, and then it was mostly, Zangief, Ken and Cody that I played. I'm in too minds about that, but I get where you coming from. I have been toying around with the concept of random combos...
  5. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    Oh hell yeah. That's looking amazing. That air combo is giving shades of Guy in the Fight Forever mod. I've also started to link moves with cancels and follows, but I've kept mine grounded, since Fatal Fury was never an air combo game. I just gotta redo my pain anims, I dont feel like its having...
  6. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    Awesome, will be keeping an eye out for that.
  7. DatKofGuy

    Victory anim doesn't play

    I tried that out of curiosity, and ran into other issues, game wouldnt load because it couldnt find music files that are in the location its saying its not. So im just moving on from this in the meantime.
  8. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    Added in: - Burn Knuckle - Quick Burn - Fire Kick
  9. DatKofGuy

    Victory anim doesn't play

    I am using the latest version, I moved from using v3.0 to v4.0 once I started back up with the project. Funny enough I saw exactly that when I was looking through the code of another mod, the author had a empty boss spawn that had high aggression to go after the player, and then it would attack...
  10. DatKofGuy

    Is it possible to forcibly change an enemy's animation or frame when hit?

    I was basing it on what he was saying, where Demitri would be doing the entire animation himself, where I assume the attack animation would be doing the entire animation for the grabbing, transformation and draining. At least that is what I understood from what he was saying.
  11. DatKofGuy

    Victory anim doesn't play

    Im having a weird issue. So I added the victory anim to my character, however whenever I play a level that has a boss, after the boss is defeated, the the anim doesn't play, and the level doesn't end. and then even more weird is I can't quit the level to go back to the menu. I have to hard close...
  12. DatKofGuy

    Is it possible to forcibly change an enemy's animation or frame when hit?

    Instead trying to switch to another anim, why not just make a pain anim dedicated to this move, that has the empty.gif as its frame. like anim 24 or something. just make sure that your maxattacks variable is increased to allow more attack and pain anims.
  13. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    @Grit Thanks for this explanation, it helped me to figure out another thing I wanted to do with one of his supers. Started adding fx to supers, and its starting to look better I think. Need to still add the extra fx and sounds. So added is the Buster Wolf, Stardust Ignition, and Power Geyser...
  14. DatKofGuy

    Fatal Fury - City of The Wolves

    I honestly dunno why everyone keeps dunking on Salvatore, and not on Ronaldo, which arguably is the worse addition of the 2. Salvatore at least is a fan of the series, understands the fgc, and contributed to the game as the music director. Ronaldo did nothing, bruh couldn't even provide his...
  15. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    bruh... don't even get me started on slams. They never seem to come out right for me. as for air juggles, Im not looking for Tekken level madness, just gonna keep it basic, KOF and FF arent really known to have that kinda juggles anyway. for now Im just trying to get it to a point where moves...
  16. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    The Rising Fang? It's one of the animations I am still going to get done... eventually. And I know, there is gonna be that one person that's gonna say, but if this is based on Fatal Fury 1, why does he have moves from later games and such, my answer is, coz why not? For now that Poison and most...
  17. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    Fixed the move. Now just the extra effects and sfx to add. Started putting in the Buster Wolf also
  18. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    Those are still the default hitfx, I haven't even started to look at changing any of those yet.
  19. DatKofGuy

    In Progress Fatal Fury - Legend of the Hungry Wolf

    I was implementing a new move for Terry and somehow messed up the main palette, so dont pay attention to the miscolored sprites for now. The Stardust Ignition super from KOF 15. Also a look at the character select, and Mai and Mary in game, still far from being beta versions, but the stance...
  20. DatKofGuy

    In Progress Basara Frontier

    Since its just a demo, wouldn't be right to leave a review on the module page. So just a few things off the top of my head. - I like the concept, feudal Japan is always a win in my book - The Susano'o sprites are real nice. - Is there a reason you are using the older Openbor build v3 and not...
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