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  1. CRxTRDude

    libretro port

    Unfortunately, no. Someone needs to code that and incorporate it to Libretro.
  2. CRxTRDude

    Suggestion for better game Immersion

    That is, IF DC and Plombo would want to do so otherwise. It's their ball court. We just have to wait and see.
  3. CRxTRDude

    OpenBOR for Android [APK]

    Unfortunately tests builds for nsw's 5.1.1 Samsung Galaxy S6 phone failed. He did say that they do work once you exited to the menu and switched it back, but it's cumbersome for people who are impatient and want to play their games on the fly. This could be some problem with either the Samsung...
  4. CRxTRDude

    Suggestion for better game Immersion

    Unfortunately I don't know if that could be possible for it would need deep edits from the source code both on the side of OpenBOR and the SDL wrappers that use it. Whatever it is, it's either someone who knows his way around the code do it or it wouldn't happen. It's something nice, but I don't...
  5. CRxTRDude

    OpenBOR for Android [APK]

    What is that version of Android according to it's 'About phone' in settings? I've gotten to use that fix I just mentioend, but apparently it couldn't install on my machine, as it was the first time I just compiled an Android  build for a long time. I'll check out a new one testing it first on...
  6. CRxTRDude

    OpenBOR for Android [APK]

    ... Nevermind, sorry for double posting, but apparently I found a solution in the libSDL forums which I'll try to see if it does work. He said that after he comment out code for the Android side of the library, his app worked. App being using SDL 2D and not GLES (which apparently could be the...
  7. CRxTRDude

    OpenBOR for Android [APK]

    Where did you bought that? Any note on the specs (especially OS, processor and platform [eg. ARM])?
  8. CRxTRDude

    Blargg NTSC for OpenBOR

    It actually looks neat, unfortunately, they are split series of filters for emulators in mind with various settings specific with consoles (such as NES and the like). The Genesis one needs an email request by the author too. Website: http://slack.net/~ant/libs/ntsc.html Also as well, I don't...
  9. CRxTRDude

    OpenBOR for Android [APK]

    AFAIK, a lot has happened since you turned over the code and some of them hadn't been nice enough to document their code as well. Now, we did a Documentation project just for the purpose of checking out script functions and features that were obscure and undocumented. @BeasTie, not that...
  10. CRxTRDude

    Video.txt

    What I would do is like what Maggas is doing, make a big canvas, put all the assets (sprites) for that character and then make the color as indexed. The palette generated will become the 'specific' palette for that character alone. Save that as a palette file inside your character's folder...
  11. CRxTRDude

    OpenBOR v3.0 Build 4153 for Windows/Linux/Wii

    Come to think about it, the Android build is locked on it's size. It is slightly like full screen, yeah. And it's uses OpenGL more (through it's variant ES) and not much on the SDL side. Probably it started when Plombo switched over to SDL2. Yeah, he already has implemented SDL2 capability long...
  12. CRxTRDude

    Getting Started in Modding (guide)

    Here's a little thing I've been working on. This is for beginner OpenBOR modders and stuff. http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Getting_Started_in_Modding I know it's not something to be ashamed, asking questions on getting started modding for OpenBOR, but to make...
  13. CRxTRDude

    Documentation Project

    From what game is the scrolling text? In fact Illusionista commented there about it. @Illusionista, I don't know Illu if you have it, but if you still have can you share it here as well?
  14. CRxTRDude

    HUGE Openbor mods colllection!!!

    I think it's because the pak file for it is in the disk and I think you could extract the pak from the disk so that it could be run on OpenBOR, but that's just in theory.
  15. CRxTRDude

    Plombo's to-do list

    Oh, I thought you were talking a suggestion to Plombo, but yeah, the runtime still is not open source. You could use the program to make sprites on, but I'm still looking at alternatives to it's runtime that are open source and permissive for our engine, but so far, I see no results. But I get...
  16. CRxTRDude

    Complete collection completed games that still rock. Includes many lost games. PART 1

    Why don't you post all of them in a single topic instead? It's not like you would double post it or anything since you are merely continue a single thread instead of populating the entire board. It's best if you could get hold of Illusionista. You could contact DC, but aside from he's busy, I...
  17. CRxTRDude

    Plombo's to-do list

    Worth it probably if you could buy their product. This goes in conjunction with their products that you need to buy. The runtimes are not open source (even if their sources are in GitHub). The code could only be used for personal and internal use, if you have bought a license from Esoteric...
  18. CRxTRDude

    Plombo's to-do list

    That's what happen when people found out that you could use the game for homebrew at the same time becoming a collector's item. BTW, nice proposition so far. I hope you could get the 3DS port to work again, hoping for the maturity of their graphics lib though.
  19. CRxTRDude

    Documentation Project

    Some things to consider: setmusicvolume(left, right) Sets the volume for the music channel. 'left' and 'right' sets the volumes of the left and right channels respectively. Tested: NO Edited soundmusictempo as the name is actually setmusictempo.
  20. CRxTRDude

    In Progress Mortal Kombat - The Chosen One

    Nice job with your UI and I see now how you used the story system here. Great job with it Dante! Nice job with the fonts too BeasTie, Dante did make good use of it, made the dialog readable.
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