Excellent!
I can't wait to try it when it's ready...
Also to see what else you're cooking.
Cody is excellent, Guy too! So many great characters !
D*, I want to give Cammy some extra frames of mine, to give her more diversity in moves.
I had the exact same feeling.
We know where we come from... ^^
also, perhaps getting a wait to avoid getting so close from opponent. (depending on the size of characters.)
In this exemple, I fee like Ryu and Ken can get a little too close from each others.
But Excellent progress!!
I like...
I think @DCurrent will tell you the right and usual : Ask "How to do ?" instead of "is it possible ?" ^^
I may be wrong there, but with the logic of the engine, It seems definitely possible, even without (too) advanced script...
Oh! Thanks!
The recent last version of the series almost disgusted me from the licence.
Now, I feel like a great opportunity to play again the classic (fun) ones.
Perhaps taking inspiration from the Superman included character games of the 16 bits era. Justice league etc. (I'm not a specialist...)
BTW your Akuma is absolutely epic.
Some plans for Cammy? Taking some extra moves from her different appearances...
Very nice!
But Mai seems to whiff her attacks. (I suppose all of it is WIP)
However it looks good.
Also Richard's stance is a masterpiece, but almost overkill, compared to the other animations taking their source on the oooooold very simple animations from Mugen China classic Kof Richard... ^^;
.... Mugen crapchive...
The website that ban creators themselves if they open their mouth and does not accept to give their work etc.
Yes, sure it's K-Z version. Classic...
THAT !!! freaking That !!!!!
@Kratus
I would absolutely see and enjoy your take on recreating Violent Storm...
I remember an old Violent Storm Openbor game was in the work but completely disapeared...
Big fight would be fun as well...
I think I want to see your take on more obscure beats with...