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  1. S

    Adding NPC through the player

    @Bloodbane is it possible to make the script below so that when npcs are spawned the player is subtracted 1 life?
  2. S

    A question about the movement of AI.

    So the script in question would be like this? anim idle loop 1 @script if(frame > 0){ void self = getlocalvar("self"); int MHP = getentityproperty(self,"maxhealth"); int HP = getentityproperty(self,"health"); if(HP < MHP*0.5){ changeentityproperty(self...
  3. S

    A question about the movement of AI.

    Did I understand well?
  4. S

    Solved Why do the HUDs of npcs disappear and reappear on the screen?

    In the game there are: guy.txt, guy_knife.txt, guy_muramasa!.txt, guy_npc.txt and guy_pipe.txt. I put lifeposition, iconposition and nameposition only at guy_npc. Does that mean I have to put them on these other files as well? (guy_knife.txt, guy_muramasa!.txt and guy_pipe.txt have as type none).
  5. S

    A question about the movement of AI.

    Hi, a doubt occurred to me: is it true that scripts like this within animations require loop 0 and not loop 1 to work?
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    Solved Why do the HUDs of npcs disappear and reappear on the screen?

    When playing Final Fight X v. 1.0.0 with npcs their huds (lifeposition, iconposition and nameposition) disappear and then reappear. Why does this happen? (See between 2:25 and 3:00)
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    A question about the movement of AI.

    Thank you very much :).
  8. S

    A question about the movement of AI.

    can I give this script any name, even simply think?
  9. S

    Adding NPC through the player

    @Bloodbane Why does the script below work up to a certain point in the level, in the sense that when there are no enemies, the npcs approach me and stand still, whereas when I continue a bit in the level the npcs change from follow to chase? anim idle loop 1 offset 39 97...
  10. S

    A question about the movement of AI.

    Thank you. Now I understood that in anim idle, spawn and respawn is best to have at least 5 frames so the scripts work well.
  11. S

    A question about the movement of AI.

    If a character has 3 different frames in anim idle, do I have to double these 3 frames?
  12. S

    A question about the movement of AI.

    since it says frames > 0 is it enough to have 2 frames in the animation?
  13. S

    A question about the movement of AI.

    Does this script work also if the character has only 1 frame?
  14. S

    Making apps for OpenBOR

    Hi guys, The OpenBOR application does not yet exist on the Google Store and Play Store. Since it is free, can someone create an account there and create this application so that people can download it and upload roms directly? Thank you in advance.
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    Canceled Li chiamavano Bulldozer

    Published video of the game in the first post.
  16. S

    Canceled Li chiamavano Bulldozer

    Yes. For to be precise "They called them Bulldozers".
  17. S

    Canceled Li chiamavano Bulldozer

    Thank you. I will fix the offset of attack1 for next version. I took this character from Final Fight and Cadillacs 1.0 of Pablo M. Vera (monomartin) and he had put the offset like this and I didn't change it.
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