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  1. YagamiBrando

    Complete LOTDD - Now: Ultimate Double Dragon

    Thanks, but I guess lots of questions still remain 🤯 As I understand, the secret portal in Slums appear only for the 16 bit soundtrack version of story mode and it always takes you to 8bit stage. The door/portal does not appear here if you are playing 80s synthwave version, for example. So, as I...
  2. YagamiBrando

    Complete LOTDD - Now: Ultimate Double Dragon

    Yeah, it's clear with routes A-B-C at the beginning of Duke's castle. But what about secrets from city slums stage? I know that there should be a way to see turtles and toads, but I wonder how. @Mr.Q! please shed some light🙏. I have found your long video where you show how to get to turtles by...
  3. YagamiBrando

    Complete LOTDD - Now: Ultimate Double Dragon

    It looks like it is, actually, just the updated version of LOTD🙃 I've just finished the game for the first time, but got some weird ending, where I got transported into DD1 retro stage, and Abobo was the final boss. I thought the game will return me back to the slums level, but nope, that was...
  4. YagamiBrando

    In Progress Fight Forever

    Looks great! I am really digging the updated Cody looks (his new head). And may I ask - is Guy gonna get the same treatment maybe? For his hair/head to look more like his SF Alpha version, which is, definitely, more detailed and interesting compared to his FF1/3 looks.
  5. YagamiBrando

    Complete LOTDD - Now: Ultimate Double Dragon

    Hey there, I recently found out about this game and willing to try it. So, little question here - should I play Legend of the Double dragon first? Like is LOTD the first game, in terms of story and Ultimate is a sequel? Or Ultimate is just the final version of LOTD and the story (+stages...
  6. YagamiBrando

    Complete Battletoads NES Style

    Tested it and so far - it's pretty fun, I like it :) Noticed one bug though. On second level, where you are descending into a pit while holding the ropes, if crows kill you while you stick to the wall you will respawn and the character will blink (like when you stick to the wall, transforming...
  7. YagamiBrando

    Mugen 1.0 Aspect ratio problem

    Hi there. I have recently bought wide screen monitor with 16:9 aspect ratio and resolution 1920x1080. Before I was using old 4:3 monitor with standard resolution 1280x1024. My mugen compilation I'm using is mugen 1.0 with 640x480 resolution, if I try anything else the screenpack looks wrong. The...
  8. YagamiBrando

    Complete Silver Night's Crusaders

    The project looks really hype! Good luck with finishing the full game, cant wait :)
  9. YagamiBrando

    Complete TMNT: Rescue-Palooza!

    Thanks for the new version, Merso. I hope you address all the issues and wishes in due time. But can you please clarify about April's run attack transformation? Is it intentional?
  10. YagamiBrando

    Complete TMNT: Rescue-Palooza!

    These are really cool. I too, hope more retro skins will make it to the game  8)
  11. YagamiBrando

    Complete TMNT: Rescue-Palooza!

    Did you try arcade mode? It unlocks after you finish the story. All characters including technodrome bosses are available here from the very beginning.
  12. YagamiBrando

    Complete TMNT: Rescue-Palooza!

    I suppose throw attacks are not necessary for all characters, considering there are some chars whose normal attack is a shot. I'd say it is ok as it is right now, just some special moves need buffs or tweaks. Anyway, my today's report after some playing around with version 1.09 is the...
  13. YagamiBrando

    Complete TMNT: Rescue-Palooza!

    After completing new version again, here goes another quick report from me. 1) In previous versions some bosses were not having full life bar when they appear. I remember Shogun had this issue, now only Shredder's pogocopter mini-boss had it. 2) I could move during this cutscene in arcade...
  14. YagamiBrando

    Complete TMNT: Rescue-Palooza!

    O Ilusionista, do I need to paste all text from OpenBorLog file or ScriptLog? And Must it be all text from a file or only some part of it? ??? Also, quick report #3: 1) Hothead cant strike manhole disk back at foot ninja. Even if you time your punches right. 2) Hothead and some other...
  15. YagamiBrando

    Complete TMNT: Rescue-Palooza!

    Here goes my 2nd report after another walkthrough of the arcade mode: 1) Part of the manhole left on the ground after foot soldier jumped out of it and threw it (happened once): 2) Game crashes to desktop if you try to ride flying vehicle as ScaleTail. Tested only on ship level: 3) War cant...
  16. YagamiBrando

    Complete TMNT: Rescue-Palooza!

    I've completed the game yesterday and man, that was a ride to remember. Again, Merso, Thanks for all the hard work! That technodrome level and final boss battles had me screaming like a fan-girl :) That was epic 8) I'd like to share some thoughts on improvements for the future versions and also...
  17. YagamiBrando

    Canceled Teenage Mutant Ninja Turtles: Shell Shocked

    Just tried the demo and I gotta say I am very impressed. Not only the gameplay mechanics are pretty deep (I like what you did with all that combos and character-specific movelists. The variety of special moves is impressive, and I thought every turtle will have only 1 special), I was stunned...
  18. YagamiBrando

    Canceled Teenage Mutant Ninja Turtles: Shell Shocked

    The trailer is awesome :D Playable bosses look really cool, it's like a dream coming true, and ultimate TMNT fan game. Keep up the great work, man ;)
  19. YagamiBrando

    Canceled Teenage Mutant Ninja Turtles: Shell Shocked

    Awesome, cannot wait :) The idea of making lots of chars playable is just epic. Playable shredder in a beat'em up TMNT game is something I always wanted ;D
  20. YagamiBrando

    Canceled Teenage Mutant Ninja Turtles: Shell Shocked

    Wow, I'm super excited for the demo :) You work fast man, I hope the full version will be released not after ages of waiting :) Good luck with your game, keep up good work ;)
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