Search results

  1. kimono

    Complete Golden Axe Remake

    A new hero arrives and completes the trio of bearded men. More information tomorrow ;)
  2. kimono

    Old games that still worth to play

    @realsra : I really like the ability to climb walls, ceilings, and everything else that goes with them. I hope to develop this further in one of my Openbor (Way of Martial Arts) projects, perhaps with a claw-type weapon. @Bloodbane: I don't mind at all having to backtrack if a discovery in the...
  3. kimono

    Complete Golden Axe Remake

    @O Ilusionista: Thank you my savior and yes a Greness without a helmet with a mohawk is totally doable, I can try it and show you an easy face swap of the character (it could make a second costume for him). @miguelo777 : Thanks for the kind comment. Regarding He-Man, an alternative color scheme...
  4. kimono

    Complete Golden Axe Remake

    @O Ilusionista :I think it's a good thing that Golden Axe 1 and 2 follow a similar graphic style (unlike 3, which goes in a completely different direction and which I like a little less). @danno : Thanks for the explanation ;) Armorknight is now a bit more enjoyable to play with some classic...
  5. kimono

    OpenBOR 4.0

    The only time I use GIFs is for alternative color palettes because these images allow me to have an optimized color palette.
  6. kimono

    Complete Golden Axe Remake

    @SuperFlyBoy : Thank you; indeed, these Fighting Fantasy characters can make good bosses and conclude certain stages where this space is unoccupied. I will simply need to retrieve these sprites and if no one else does it, I will rip them myself. @Smart Kitty : Thank you. I think the enemies from...
  7. kimono

    OpenBOR 4.0

    Thanks Damon, that's a big help ;). I have a few questions, but I'm not sure if I can post them here. For example: is arrow.png accepted in 4.0, or is it necessary to stick with arrow.gif for the "Go" arrow in sprites? I would prefer to use PNG images as much as possible rather than GIFs.
  8. kimono

    OpenBOR 4.0

    The ACT palettes are an old mechanic, and while testing the game in 4.0, I had a problem with a level that wouldn't load. Finally, according to the log, it's possible that this is due to this function: openborconstant("FRONTPANEL_Z") Sorry, I shouldn't make assumptions like that and should do...
  9. kimono

    OpenBOR 4.0

    A question regarding the latest version 4.0: can we confirm that ACT palettes are no longer supported? If so, is there an equivalent system for level palette changes like in Golden Axe? An example: palette data/bgs/wilder/pals/mist1.act 0 1 0 0 0 1 #1 palette...
  10. kimono

    Dancin' Divas beat'em up

    2H20 to finish a beat 'em up is still quite long (I hope there's a save system in the game). Made with Game Maker according to my sources, with a slight Battletoads influence in the attack animations. I haven't tried it, but it would be interesting to see the range of moves this game offers.
  11. kimono

    Old games that still worth to play

    It may seem very basic, but I love this type of game mechanic where you move from room to room, activating mechanisms and collecting objects to progress in the game: @Bloodbane had already done something similar with Magito, if I remember correctly. With a mini map of the area that is revealed...
  12. kimono

    Complete Golden Axe Remake

    Thanks O' for these suggestions: the Evenge of Death Adder arcade game also has some good skeletons I can draw from. I'll study this lava character for the appropriate level. Since GA2 lacks a female enemy character, here's Morin joining Dark Guld's ranks: I put it next to Amazon and Greness...
  13. kimono

    Complete Golden Axe Remake

    Thanks Damon, I tried it on the post above and it worked with a simple adjustment; it's perfect. No more need for external links.
  14. kimono

    Solved About aimove chase, run and runattack

    Thanks Damon, that's important information. I don't know if we can add it to the Openbor manual? I now understand better why enemy entities only run at mid-range from the player.
  15. kimono

    Complete Golden Axe Remake

    I'm using this simple method to have images displayed in the middle of the text. I'll change this and switch to images attached to the forum; sorry for the inconvenience. Once these images are attached, is it possible to associate them with the text, in certain paragraphs?
  16. kimono

    Complete Golden Axe Remake

    Using the same color palette as entities of its kind and correcting the sprite can make integration easier. Here, I still need to study the one about Gran, skeletons and magician so that they form a coherent whole. Creating a character can be done in several steps: 0) Gather all the sprites 1)...
  17. kimono

    Solved About aimove chase, run and runattack

    Hello fellow Openbor enthusiast, I had a question about aimove chase : At what distance in pixels does the enemy start running towards the player and executing its runattack? I'd like to know this parameter to adjust its behavior at close range and at long range, which is the part not taken...
  18. kimono

    Complete Golden Axe Remake

    Difficulty levels will be integrated in version 1.6. The current roadmap is to integrate routes 1, 2, and 3 and release version 1.5 to the public. Imagine this new boss, Norfolk, peacefully enjoying the sea air, until the tranquility is disturbed by a barbarian. There's still some recoloring...
  19. kimono

    Thanksgiving 2025

    Happy Thanksgiving to all our American friends! Enjoy your loved ones and have a wonderful time with your family. Take care and recharge! :)
  20. kimono

    Complete Golden Axe Remake

    Yes, that's what I thought, via drawmethod. Dora and Trix aren't a priority right now, and I still have time to think about what to do with them :)
Back
Top Bottom