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  1. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    I do not know how to explain. Here's the code! Platforms. name pltm2 health  0 type    none nolife  1 subject_to_hole 0 animationscript data/scripts/ani0020.h anim idle loop  0 offset 15 80 jumpframe  0 0 0.1 0 delay  300 platform  22  80  -15  -15  24  24  14  77 frame ...
  2. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    Double Dragon Remix v.1.1.0. Double Dragon III: Changed platform! Now, the platform moves from right to left, up and down and shaking. https://youtu.be/2Ddluzdm5jk
  3. MKLIUKANG1

    OpenBOR v3.0 Build 4432 (Windows/Wii/Android/PSP)

    Checked OpenBOR v3.0 Build 4420. Everything works excellent!!! Thank you very much, White Dragon!!! :)
  4. MKLIUKANG1

    OpenBOR v3.0 Build 4432 (Windows/Wii/Android/PSP)

    Thank you very much! :)
  5. MKLIUKANG1

    OpenBOR v3.0 Build 4432 (Windows/Wii/Android/PSP)

    Okay, I'll check :)
  6. MKLIUKANG1

    OpenBOR v3.0 Build 4432 (Windows/Wii/Android/PSP)

    Checked on OpenBOR v.3.0 Build 4415, too, everything works well!
  7. MKLIUKANG1

    OpenBOR v3.0 Build 4432 (Windows/Wii/Android/PSP)

    Maybe I have a problem in the script. On OpenBOR v 3.0 Build 4413 Works Good! :)
  8. MKLIUKANG1

    OpenBOR v3.0 Build 4432 (Windows/Wii/Android/PSP)

    Hello, I have a problem on OpenBOR Build 4417. When characters are selected character weapon flies off the screen or when you press the jump a character flies .... Here Animations https://yadi.sk/d/AKkNDQzp34CjYW (Sorry For Bad English)
  9. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    No, I will use "Yandex Disk" and "Spaces.ru"
  10. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    You, on the DDR English Version? I think that after the new year! I get around to it!
  11. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    Yeah, well, I'll try to fix this problem
  12. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    Thank you friend! And how are things going with the Double Dragon IV The Annihilation? :)
  13. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    I will try, if possible :)
  14. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    Double Dragon Remix v. 1.1.0 Double Dragon III Added Doors on level  Street DD3_2.gif DD3_3.gif DD3_1.gif
  15. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    Soundtracks Double Dragon Remix v. 1.1.0. Double Dragon Remix Music [attachment deleted by admin]
  16. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    ОК, I'll try. :)
  17. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    https://youtu.be/sHI8-WF2pXIsHI8-WF2pXI Double Dragon Remix v. 1.1.0. Double Dragon II - Mission 7 Room 3
  18. MKLIUKANG1

    Canceled DOUBLE DRAGON REMIX OpenBOR

    Double Dragon Remix v. 1.1.0. Double Dragon II - Mission 2 https://youtu.be/GUlE_y_67wk
  19. MKLIUKANG1

    Canceled Mighty Final Fight by MKLIUKANG1

    Don Vecta, Special moves make: Forward, Forward, Attack all the characters. Just what would work special moves need, what would you have had 2 EXP, and when there will be 3 EXP press: up, up, attack :)
  20. MKLIUKANG1

    Canceled Mighty Final Fight by MKLIUKANG1

    Thank you all for the comments, I will try to do everything, now I am busy with other projects, I think not soon undertake for game... :)
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