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    Openbor legacy manual down

    Hello. The legacy manual of Openbor its down, its normal that sometimes is down or the page must be fixed? http://www.chronocrash.com/apps/wiki/obor/index.php?title=OpenBOR_Legacy_Manual
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    In Progress Streets of Rage 2X By Kratus

    This looks really good!
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    In Progress Streets of Rage 2X By Kratus

    How can i modify the distance between him and you in which a "Galsia_seat" start to get up? How can i modify the starting position (on the stage) of your playable character when starting a stage? There is a guy that ported one of Antiguf old Sor mods into Sor 2x (Sor zombies). Would you allow...
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    In Progress Streets of Rage 2X By Kratus

    Hello. I was testing the Special moves cost "SOR2x Energy+life" "- energy+life: you can spend energy stars first if had it, and then will spend life, similar to SOR3 "OK" bar but the energy will not be recharged by time, is by hitting enemies" With the "Sor 3 OK bar" i think that "sor 2x...
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    In Progress Streets of Rage 2X By Kratus

    There is a hitbox problem with axel and his sword attack It seems that , when you make the attack near a chair or some of the other objects in the game, it doesnt hit it because the object is in the middle of his idle stance and the first frame of the attack that has a hitbox (sorry if i...
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    In Progress Mighty Final Fight: Forever

    Its looking amazing man!!! Its great to see how you adapted some of the arcade stages into MFF art style.
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    In Progress Streets of Rage 2X By Kratus

    For "balanced" mode, the 2.3.1 cpu ai partner behaviour is perfect. But for "aggresive" it feels conservative, more taking in consideration that in the video was at maximun. The 2.1 cpu ai partner behaviour for "agressive" (at maximun) was perfect, because the Ai dont think too much and hits a...
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    In Progress Streets of Rage 2X By Kratus

    Hello. I was testing the cpu partners and saw that now, they tend to block "just in case" a lot (i suppose that is to make counters more often and when there is a galsia with a knife or enemy with high reach like particle) And this with the "agressive" option at maximun. I would say that...
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    In Progress Streets of Rage 2X By Kratus

    I got your point, is only that some things you said are exaggerated, thats why i put the frieza example. But as you said, eveyone has a different opinion
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    In Progress Streets of Rage 2X By Kratus

    Its a mod man, dont be so strict XD I mean, some mods try to complement the original game style, and other mods break the rules a little to give it a fresh look in some way. Yeah its cosmetic, but there is a lot of work in this, to make it look like a cyberpunk version of the game.
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    In Progress Streets of Rage 2X By Kratus

    I post this here so more people can see it. Its an AWESOME modification concept
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    Animated Background Layers

    Sorry, i have a txt with fglayer properties but its incomplete compared to this one XD. Thanks!! Edit: Yeah, it worked
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    Animated Background Layers

    It works OK, but there is one last thing i noticed. The sprite placed on the screen using this method has no quake effect. Look, the first is the sprite placed as an entity (the Cinammon beach  sprite): And this is the sprite applied with the Cicle Sprite method: Its possible to add...
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    Animated Background Layers

    For me, the situation where you must/should use it is when you want to make an animated background. "Scrolling Accuracy: Entity positions are updated using a different formula than layers. As a result, entities used as background objects may have an unavoidable intermittent one pixel offset...
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    Animated Background Layers

    Large, because complex it isnt. yeah, if you can take a look would be great. But if it cant be fixed, no problem.
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    Animated Background Layers

    Hello , i have a little issue with an animation. cycleSprite("fglayer", 3, 18, 17); fglayer  data/bgs/sor2/st1a/greencartel1.gif  100 0 0.6 264 14 0 0 1 1 1 0 fglayer  data/bgs/sor2/st1a/greencartel2.gif  100 0 0.6 264 14 0 0 1 1 1 0 fglayer  data/bgs/sor2/st1a/greencartel3.gif  100 0...
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    In Progress Boogeyman Blvd.

    If you look his twitter, at january 2020 it was still in development, planned for a 31 october release, perhaps this year he will release it.
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    Canceled Golden Axe - The Hackjob

    This is looking fantastic man, cant wait to see how it improves more and more. "My endgame plan is to cover all the mainline Golden Axe games" When you said this, you were talking about characters only? or stages too?
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    In Progress Streets of Rage 2X By Kratus

    would be easier for you to enable infinite credits
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