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  1. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.7.2 Read the rest of this update entry...
  2. Piccolo

    ChronoCrash Modders Tools

    oh god yeah I just checked because it didn't make sense, and as it happens I made a huge typo in the last revision fix (the one for direciton leftright). It's an easy fix though
  3. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.7

    - Level direction "leftright" now processed @dantedevil @maxman - Fixed this bug (I think not 100% sure) : ChronoCrash Modders Tools @O Ilusionista
  4. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.7 Read the rest of this update entry...
  5. Piccolo

    ChronoCrash Modders Tools

    Just as I mentioned to Dante, until I add it explicitly you can easily preview these levels by just make them "left". Unless I'm mistaken "left" and "leftright" are supposed to be exactly the same in the context of CMT, they only vary when you play as a game character in the engine.
  6. Piccolo

    ChronoCrash Modders Tools

    Yeah I don't think CMT process "leftright". If you put "right" instead it should work. If something is off probably switching the last option I added (for entity None) should do the trick. I'll add processing of "leftright" in next update.
  7. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.6

    Fixed this bug : ChronoCrash Modders Tools @O Ilusionista and also fixed this bug (I think that was it, not 100% sure) : ChronoCrash Modders Tools @maxman
  8. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.6 Read the rest of this update entry...
  9. Piccolo

    ChronoCrash Modders Tools

    What do you mean by game mode ? EDIT : Oh I think I get it, some item in library that in not an entity or level but like a kind of folder item
  10. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.5

    Fixed this bug : ChronoCrash Modders Tools @maxman
  11. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.5 Read the rest of this update entry...
  12. Piccolo

    ChronoCrash Modders Tools

    I see, in the meantime to fix this, you'll have to open the project with the regular way, so as to get the prompt to set up colors. It's because you probably opened a character from an entity whose project doesn't have colors set up yet. I'll make a quick fix to bypass this error.
  13. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.4

    Fixed this bug ChronoCrash Modders Tools @maxman In addition to the fix, CMT will ask you if you want to re-affect files with unknown project to the current project. This should happen only when reopening old CMT sessions. Also now when you re-open a session that have files from multiple...
  14. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.4 Read the rest of this update entry...
  15. Piccolo

    ChronoCrash Modders Tools

    Hum yeah it's because this session is an old one. I'll do a fix. In the meantime, you should be able to use new sessions.
  16. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.3

    Fixed this bug ChronoCrash Modders Tools @maxman
  17. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.3 Read the rest of this update entry...
  18. Piccolo

    ChronoCrash Modders Tools

    Use this reference for file location : ChronoCrash Modders Tools And then find Ctrl +F to find key such as "'background_color': '#ffa348'", or same with font_color. Remove the key and value (or the whole project), and you should be good. EDIT : or just wait a bit, I'll publish a quick fix
  19. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.2

    - Added option "Entities type NONE - facing hack", for Level Editor. When enabled, entities type none facing will be processed separately When disabled, entities type non facing will be processed the same as any other entity @dantedevil Warning : this option was basically always enabled in...
  20. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.2 Read the rest of this update entry...
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