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  1. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Hello, my friends) Demo is on the way (i think it will be before September). Just want to show you some progress with 1st level design (it is still a bit empty, but more details will be added next few):
  2. mtrain

    Solved Script: conditionalflip help

    I realised that I need this scrip too. I think magggas want to make something similar to sor grab system. Look on this too
  3. mtrain

    Canceled Streets of Rage 4: Silent Storm

    inqualls, thank you for support) You can find one of my earlier posts, where i have show an images of enemies alternate spawn animations, so answer is "yes", moreover, every enemy already have several spawn animations, like jumping from the wall, jumping from the front, walking out of...
  4. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Thank you guys, demo will be soon, so you can try it ;)
  5. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Look at the next screenshot, and tell what do you think? :) and here is the screenshot from demo, so you can compare complete game look change: First screenshot is making from ingame sprites (as they look in game at this moment), level decoratons are turned off, and there is no characters...
  6. mtrain

    Canceled Streets of Rage 4: Silent Storm

    As i said earlier, i redraw all game levels, so here is a preview of new hand-drawing styling: and with random shading
  7. mtrain

    Canceled Streets of Rage 4: Silent Storm

    While working on demo going well, i have add some game features to the header.
  8. mtrain

    Canceled Streets of Rage 4: Silent Storm

    I quit working on ME mod after demo releasing. Thank you, guys. I think it is time to say that i decide to release a new demo, which i want you all to test. Now i am working on it. It will have only 1 first stage, and only 2 playable characters, but i need to know your opinion about new game...
  9. mtrain

    SoR grabbing, vault system

    Is there any mod, that have a grabbing and vault system like in Streets of Rage / Bare Knuckle games? I mean: - while grabbing an enemy, pressing jump will cause vault animation (not OBoR like attack); - number of vaults are counting (after 2 jumps enemy frees); - holding enemy in front or from...
  10. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Thank you, guys, for you replies) Good to know that someone is still interesting in my project ;D I have made electronic sheet, which contain and calculate progress of all mod aspects: Levels, characters, music. I have post it in the first post, and i will update it every step of modding, so...
  11. mtrain

    Canceled Marvel First Alliance 2 - WIP

    Great game) Havent play too much yet, but first advice is to change name font of Black Widow, because you have write it with cyrillic, and on russian it is spelling: Bldck Shidosh)
  12. mtrain

    Square or involution operator

    I cant find it. What is the operator for square from the value or involution: 2^2, or sqrt16
  13. mtrain

    Moving through the ground

    I want to make an enemy that appear from below when you standing on the rooftop (like helicopter or flying enemy). Have you any methods to make that without changing offset of each frame by frame and get smooth movement?
  14. mtrain

    Dash/Leap to defined screen position

    How to force the enemy to perform leap or dash move to a defined coordinates and stop there. I have modify script for targeting: So i put next command to the enemy attack move: @cmd xytarget 480 400 5 5 0 0 1 with  @cmd leap or dash where 480 is the center of the screen x coordinate and 400...
  15. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Thank you, guys) Here is the new Legio look: Previous one for comparison:
  16. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Here is the Max redesign: Old one for comparison
  17. mtrain

    Platform flip

    Is it possible to use platform command platform {xpos} {zpos} {upperleft} {lowerleft} {upperright} {lowerright} {depth} {alt} but make it flipped? I want to use two platform entities to make walls in the elevator level, and after reaching certain floor walls will disappear (like level 8 in...
  18. mtrain

    Shifting on spawn

    I have found a weird issue long time ago. When i spawn an entity at certain position it is always randomly spawns in 2 ways: normally and with 1px shifted from defined position: For example: Spawn elevator coords 0 400 at 1000 but in fact it is spawned next Spawn elevator coords 1 400 at...
  19. mtrain

    Request: Spawn delay

    I think it is time to make a new useful request to add a new feature to OpenBOR. It is a spawn timing parameter. Last time i have face this issue many times, and for me this will be very useful. I am saying about next: spawn enemy coords 500 500 delay # at 1000 adding delay parameter to the...
  20. mtrain

    Offset moving

    Is there a chance to somehow edit script for dasher, but replace it with x and y coordinates of frame offset instead of x,y,z coordinates? The problem is in next: I try to make moving decorations, like elevator backgrounds, moving buildings on the bike stages. And to achieve moving effect of...
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