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  1. ChrisFalconSTB

    OpenBOR Tools im working on

    After skimming through the thread, I had deja-vu for OBEditor. That tool was AMAZING!
  2. ChrisFalconSTB

    In Progress Fight Forever

    It's nice to see Sonic Blast Man getting some love. Fight Forever is "Oops, no more dumplings", but actually good, with an awesome roster of guests and with updates which are more than just piling up poorly optimized POTS characters.
  3. ChrisFalconSTB

    In Progress Fight Forever

    Big cheers for Sonic Blast waifu! Edit to asnwer @kimono: Keep doing that and I'll start wanting to see Iyo from Ghost Chaser Densei and Kunoichi from Ninja Warriors. Also, in regards to metal hawk: Geegus from World Heroes called, he wants his everything back.
  4. ChrisFalconSTB

    Small respawn issue in V4 builds.

    I made a test with the most recent builds. Looks good so far. The projectiles spawn correctly now. Edit: Now, every time the game tries to run an ogg file, it crashes and leaves no error messages in the log.
  5. ChrisFalconSTB

    Concept "Comic Stars Fighting" Remake concept

    Makes sense, to be fair, I think the colors would be rather... messy.
  6. ChrisFalconSTB

    Concept "Comic Stars Fighting" Remake concept

    Lifebars look cool, too. If only there was a way to make them slanted...
  7. ChrisFalconSTB

    Small respawn issue in V4 builds.

    I tried with the 7735 (which I got here in the download page) and the 7533 (github) builds.
  8. ChrisFalconSTB

    Small respawn issue in V4 builds.

    I declared @cmd spawn because simply declaring @cmd shooter wasn't triggering the projectile. Didn't work, so... Now, let's see... Declaring @cmd spawn01 together with @cmd shooter results in this. Happening in Fighter's History Revenge as well. In here, Ray's supposed to shoot a...
  9. ChrisFalconSTB

    Small respawn issue in V4 builds.

    Okay, here's the code I have: void block(int Flag) {// Turns blocking status void self = getlocalvar("self"); changeentityproperty(self, "aiflag", "blocking", Flag); } void move(int dx, int dz,int da) { // Moves entity freely and ignores obstacles void self = getlocalvar("self")...
  10. ChrisFalconSTB

    In Progress Streets of Rage X (Windows / Android)

    Top tier work. And I love the wall bouncing effect. This game just keeps getting better and better.
  11. ChrisFalconSTB

    I got this to show and looking for someone...

    These are really good.
  12. ChrisFalconSTB

    Small respawn issue in V4 builds.

    I currently use the build v3 6391 and bloodbane's simple scripts for special moves. This is how the attack looks like. An energy ball. But whenever I do the same attack in the v4 build, this happens: No projectiles spawned at all. As for the codes for both the character and the projectiles...
  13. ChrisFalconSTB

    Concept Marisa and utsuho's adventure.

    Eternal Fighter Zero sprites are nice, they'd fit well with the Touhou vibes.
  14. ChrisFalconSTB

    Concept Marisa and utsuho's adventure.

    Not a bad idea, but they don't have walking animations.
  15. ChrisFalconSTB

    Speaking of game mechanics

    Yeah. I like the 90's fighting games because they always were in an arms race to bring innovations to the genre. World Heroes is such an underrated classic.
  16. ChrisFalconSTB

    In Progress Excuse me, did you know this openbor game?

    LOL at that. Mai Natsume from Blazblue in a final fight LNS edit. And of course, wouldn't be a movie of that thing without the mandatory "oops, no more dumplings". Though, gotta say I'm loving the combo madness. A proper K-Pop demon hunters would be like Marvel Cosmic Invasion, but with proper...
  17. ChrisFalconSTB

    In Progress Nekketsu Kouha Kunio-kun Re

    I almost choked laughing when I saw the word "Isekai" written on the truck. But, other than that, this game looks promising! Your spritework is amazing. Never got much knowledgeable in Kunio-kun outside of River City Ransom and the Dodgeball games (which are good games in their own).
  18. ChrisFalconSTB

    Speaking of game mechanics

    Another mechanic I find to be cool is clashing in World Heroes 2 Jet. The GRAND DAD of Daigo Parry.
  19. ChrisFalconSTB

    Concept Borremix street fighter 2&borremix ladies mix

    Athena, you say? I use a CVS2 version of hers with Color Separation. In this video, I was using her as a basis for a ninja girl named Snow White (though, she had nothing to do with the fairy tale character; the name comes from her ice-based powers. She's based on Haku from Naruto and Nen...
  20. ChrisFalconSTB

    I wanted to make an original game.

    Looks cool, but I think you should focus on King of Rage to get some experience.
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