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  1. Crimsondeath

    Complete Neon Lightning Force

    Hi to everyone, the here is a beta version of the game (In fact it's the full game) But it's messy with small glitches that I can't solve x.x. Download Full Game (Beta) Ok, here are the bugs I coun't solve for this version: (I think I need another year to finish this 😭)
  2. Crimsondeath

    Weapon Drop Overview

    Ok, Thanks @DCurrent, it's very clear now I was about to ask this in help xd. But where I have to apply each those scripts? in animationscript? onspawnscript? ondrawscript? Can I apply them as a function on frame? anim follow4 loop 0 offset 140 143 delay 1 frame...
  3. Crimsondeath

    Solved Final Fight 1 Credit Bonus Scene.

    Hi to everyone :D . It's posible to do something like the Final Fight Omake ending? It's a scene that only appears if player beats the game without losing a credit. How can I do it with OpenBOR Scripts? :unsure: I haven't found a method to count lost credits in the manual. Edit: Ok I could...
  4. Crimsondeath

    Hide or remove Game Mode (Difficulty Set?)

    It's because of the video quality. I recorded a "fake stage" test scene and play it in the intro.txt and didn't look so well. I think it's because I don't have good video conversor (I have Wondershare UniConverter 15) or maybe I need an application which can record videos directly in webm...
  5. Crimsondeath

    Hide or remove Game Mode (Difficulty Set?)

    Ok I found an alternative solution to get sounds effects in cutscenes: Spawning an "invisible" entity in the cutscene with the update.c script xdd. In the update.c: void oncreate() { setglobalvar("scene1played", 0); } void main(){ if(openborvariant("in_titlescreen") ||...
  6. Crimsondeath

    Hide or remove Game Mode (Difficulty Set?)

    Yeah that's what I wanted to do in my original posting: But I can't do that "fake level" for the game intro cutscene.
  7. Crimsondeath

    Hide or remove Game Mode (Difficulty Set?)

    @O Ilusionista: Thanks again pal. At least Do you know if it's a way to include sound effects, or simple scripts events to cutscenes? // A script button to skips the whole cutscene? "0 0 1 0" skips just the current animation music data/music/scenea.ogg 1 animation...
  8. Crimsondeath

    Hide or remove Game Mode (Difficulty Set?)

    Hello to everyone :D , I want to use a Difficulty set as an animated intro (I don't want to use gif animations anymore xd). So I discovered the skiptoset option to skip the menu title and going to the stage where I'm going to put the animated intro: But at the end of the video you can see...
  9. Crimsondeath

    Spawn String on Frames (EDIT)

    Hi again, BIG EDIT: Ok, looks like I'm almost to solve this problem, just need that the stats and player name don't blink :( : Here is my code: anim waiting loop 1 delay 1 offset 49 202 fshadow 0 @script if(frame >= 0 && frame <= 3){...
  10. Crimsondeath

    Solved Simulate Boss death for a normal enemy (?)

    Thanks for the info, I'll check that.
  11. Crimsondeath

    Solved Simulate Boss death for a normal enemy (?)

    Thanks @Bloodbane, well that's like I had in mind, I was just asking if there are better ways (Thanks for the scrollspeed tip, I didn't know it can stop completely the scrolling :LOL:). I did a small animationscript to simulate those effects, I just changed the "candamage" for players to become...
  12. Crimsondeath

    Solved Simulate Boss death for a normal enemy (?)

    Well something I noticed when a boss dies in OpenBOR (besides the classic slowmotion screen xd) is that the stage stop scrolling if player walks on the edge of the screen, obstacles became unbreakable and items with 'itembox' (the hit box to pick up the item just touching it) stop working. So I...
  13. Crimsondeath

    Solved White screen with drawbox method (?)

    @maxman Perfect! Works Great :D @Bloodbane It was just for testing purpose xddd. I leave the code here if someone need it: name Fx_white_screen type none shadow 0 setlayer 999 palette data/chars/misc/Xplos/explosion7/whitescreen.gif anim idle loop 0 delay 10...
  14. Crimsondeath

    Solved White screen with drawbox method (?)

    Thanks both of you :D But how can I control transparency in OpenBOR? I tried with "drawmethod alpha 6 drawmethod channel 0.25" And simply don't work. The white screen doesn't appear or It shows with some opacity when I need a total control of it to do the whole white screen effect D': ...
  15. Crimsondeath

    Solved White screen with drawbox method (?)

    Hi again! I hope everyone had a great start to the new year! Well, I need help to create a huge flash from a explosion (those kind of explosions that turns the screen totally white and them fade away smoothly). So I try to do it with the drawbox method, but there is a problem: name...
  16. Crimsondeath

    I lost my job this month. I hope you get a job soon, I'll follow your example 🫡. Merry Christmas!

    I lost my job this month. I hope you get a job soon, I'll follow your example 🫡. Merry Christmas!
  17. Crimsondeath

    Complete Neon Lightning Force

    @NED: Thanks man, I think I take that background stage from an existing OpenBOR project in 2015, but I totally forget the name... Does anyone know a good emulator or tool to rip this kind of graphic? @O Ilusionista: Good idea :D . ------------------------------------------- Ok, Hi to...
  18. Crimsondeath

    How to properly get or change "Defense" value?

    @O Ilusionista : IOpenBoR v3.0 Build, Compile Date: May 12 2023. Maybe I have to do the same as you, but I'm using this for changing the computer AI entities behavior. For example: "BossPunk" can use 3 of 4 of his Freespecials. The 4th Freespecial is locked (with and energycost 999 xd)...
  19. Crimsondeath

    How to properly get or change "Defense" value?

    Hi again, I'm using this script as onmodelcopyscript when enemies pick up a weapon or I give the weapon to them by special events: The problem is that some "defense" values aren't changed properly (and don't know why). For example: I make an enemy inmune to ATK_NORMAL and very resistant to...
  20. Crimsondeath

    Complete Neon Lightning Force

    @O Ilusionista : Sorry the late reply man and thanks for the explanation. About the scrolling background yeah I need to fix that. You mean the falling animation? when they touch the ground? Maybe they should be rolling when they touch the ground or something (?). I'm lack of resources and...
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