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  1. Crimsondeath

    Solved Throw a Bomb towards the Player

    Thanks again Bloodbane :D. Just two questions, maybe I have to create a new topic for this, but it's posible to use Scripts on "Scene" type Stages? For example: file data/levels/stage1.txt next file data/levels/stage2.txt scene data/scenes/cutscene.txt <--- USE SCRIPTS HERE next file...
  2. Crimsondeath

    Solved Throw a Bomb towards the Player

    Hi again x.x I got this script from the Castlevania Collaborative Demo, which I used in Silver Night's Crusaders. Is just what I need! It throws the Bomb in the proper X and Y Axis, but how can I add the Z axis for use it in a Beat'em up? I already tried to add the Z axis like this and the...
  3. Crimsondeath

    Solved There's an exception while executing script

    "There's an exception while executing script" Suddendly I got that error today in many scripts of my mod, until yesterday everything was working fine. I attach the log file. I think is because the damageentity() function It's in all those scripts that crash the OpenBOR, I change some of them...
  4. Crimsondeath

    Happy Birthday! 🎂

    Happy Birthday! 🎂
  5. Crimsondeath

    Complete Neon Lightning Force

    @kimono : mmm I don't think that could be posible at this point of development (I may had to do that with cutscenes too xd). but......I won't said anything xdddd. @lanyer : Thank. I wish to know how to do that :( . @crimefighters3 : Well, maybe... is a very small game. It's not exactly Denjin...
  6. Crimsondeath

    Solved Enemy "Doge" bullets (?)

    Thank you @O Ilusionista , The Script is way better that the mine :D the bullet didn't even touch the enemy making the dodge more "realistic" xd. But the enemy keep moving to the right or left while falling. If its not posible to fix that maybe I'll find a way to give an use to that bug xd...
  7. Crimsondeath

    Solved Enemy "Doge" bullets (?)

    Hi, thanks. I tried something similar but do you know if there is a way to get the damage taken with an "animation script" or a frame? I apply this to pain7 & 8 which is the bullet damage: anim pain7 loop 0 offset 59 127 bbox 35 15 50 90 delay 7 @script void...
  8. Crimsondeath

    Solved Enemy "Doge" bullets (?)

    Hi, I'm stuck x.x . I need an enemy do an specifict animation just before getting shot by a bullet to dodge it. I tried with animationscripts: Spawnbinding an invisible entity that detect the bullets and forced him to do the animation: name Koga health 400 mp 90 type enemy ... load...
  9. Crimsondeath

    Complete Neon Lightning Force

    Hi everyone, how is the demo going? I keep working on the game, here a small update with another new weapon: Have a nice day! :D
  10. Crimsondeath

    Demo Neon Lightning Force - Demo 1.5 Version

    This is a small peek of all the changes that are comming :D .
  11. Crimsondeath

    Complete Neon Lightning Force

    Crimsondeath updated Neon Lightning Force with a new update entry: Demo 1.5 Version Read the rest of this update entry...
  12. Crimsondeath

    Weapon break (?)

    Thank you. Bloodbane I thought a better weapon system for my game, but I'll probably try this one for another project, thanks again :D .
  13. Crimsondeath

    Weapon break (?)

    Hi to everyone, I add some weapons which break after they hit a certain number of enemies (or obstacles). I used the "followanim" command and "shootnum" with some "invisibles bullets" like this: Rod item: name Palo type item subtype weapon counter 3 shadow 2 weapnum 8 shootnum 4 (4...
  14. Crimsondeath

    Complete Neon Lightning Force

    @O Ilusionista : No only 2p, the story and levels were already planned for 2p. If I ever do a sequel I probably think in a 4p version. @Grit : Ok, I'm gonna pay attetion to the time.
  15. Crimsondeath

    In Progress Streets of Rage 2X By Kratus

    Hi to everyone, I already finish this game 3 times, and it's great :D (I'm playing on OpenBOR Plus a PS3 emulator), but is there a guide or a map of the city? I want to know all the routes.
  16. Crimsondeath

    Complete Neon Lightning Force

    @jeremiah.cuff: Great pal, maybe I'll PM you later (I have some suggestions for the plot), first I have to finish this project. Here's a new co-op gameplay video, there are some new weapons and new background panels for stage 3 :D.
  17. Crimsondeath

    Solved Can entities create a hole in the ground (?)

    It works great :D, thank you.
  18. Crimsondeath

    Solved Can entities create a hole in the ground (?)

    Hi @Kratus , I already tried platforms with 1px height, but force player to jump for walking over the cover: Here are the codes, how is the cover at the Stage: ... order ab type 0 0 0 noreset 0 rock 0 mirror 0 blocked 0 endhole 0 maxfallspeed -60 maxtossspeed...
  19. Crimsondeath

    Solved Can entities create a hole in the ground (?)

    Can entities create holes in the ground? or a way to do it by script? For example: I have this enemy who spawns from sewer and throws the cover leaving a hole (that can make you lose a live of course xd). The problem is that I have to create the hole before to make this work properly...
  20. Crimsondeath

    Complete Neon Lightning Force

    @jeremiah.cuff: Hi pal, well... I'm pretty busy with my own new games too x.x (Crimson Force, my new proyect is still hiatus is an RPG Final Fantasy style, I'm a bit stuck writing the plot x.x) but with the new material I'm brining to Neon Lightning Force (the enemy spawns animations, new...
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