Search results

  1. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Hello. I've been on hiatus for the past few days, so I'm sorry for the late update. Minor updates will be using the second logo starting with the upcoming games. This character is a Pokémon. I'm not familiar with it, but I like rabbits, so I drew it to symbolize them. In Korea, this Pokémon...
  2. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This time, I'm working on a female character's bike motion. Since the bike requires less action, I think I can finish it quickly.
  3. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I made some minor detail upgrades to the motorcycle sprite. Since the design was based on the NES Kunio-kun sprite, many aspects were rough. No matter how simplified it was, it felt like it was missing some essential elements, so I added an exhaust pipe. Actually, there's probably a better...
  4. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Yes, I plan to have enemies appear on the side and attack.
  5. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I varied the colors to reflect the idea. Because this is a variation of the palette, it doesn't damage the colors of the original sprite.
  6. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    This is the motorcycle stage that was recently tested. The obstacle vehicles have been completed, and now it's time to create the enemies.
  7. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Fixed the text color.
  8. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Let's change the text border color.
  9. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I was considering including a lot of vehicles in the game, but decided that only two obstacles would suffice. Both are large vehicles, and it's not easy to create something new from scratch.
  10. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    The motorcycle stage is getting more and more complete. Unlike the original, I've added a feature that requires players to dodge trucks. In the video, it appears they're dodge-able, but the character doesn't take any damage yet.
  11. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Thank you, I needed this feature because I don't need the character to run or jump while riding a bike.
  12. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    But the remakes I made were so similar to the originals that sometimes I feel absurd when I hear the AI remakes.
  13. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I'm curious. It's possible to block the original character's movements with animation, but how can I block the jump settings specified in the header? The character ended up jumping in a transformed form. I thought there was a command like "NO JUMP" in the guide, but it doesn't seem to be there.
  14. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    In fact, the songs in Kunio-kun Re are AI remakes, but they weren't originals. Instead, they were remakes of the originals, created with my own limited skills. The current songs were created using those remakes. I know there's an option to make them more similar to the originals, but it costs...
  15. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I like this game too. I played MSX Antarctic Adventure, but I was curious because it didn't have a propeller on its head like the NES.
  16. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    Of course, I know this stage moves independently of the player. It feels like it might be similar to Konami's classic Antarctic Adventure game. :ROFLMAO:
  17. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I tested the motorcycle stage. However, since the character performs standard actions like jumping and attacking, I'd like to exclude those when riding a motorcycle. Since the Z-axis is blocked, the stage only moves left and right.
  18. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    I was worried it would be difficult to make, but I finally made the second stage of Stage 2, which is moving. It will be a stage for bike battles.
  19. DD Tokki

    Solved I have a question about displaying damage numbers.

    I actually tested the method I proposed. The problem started with "When an enemy's HP reaches 0, the damage number doesn't display." Before starting, I considered the grab value. If an enemy's HP is 100, it's actually set to 9100, and when they spawn, it's reduced by 9000 to 100. When an enemy...
  20. DD Tokki

    In Progress Nekketsu Kouha Kunio-kun Re

    More may be added later, but we are trying various things to balance the game.
Back
Top Bottom