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  1. Dr. Scorpio

    2d ramp for platformer

    Ok I will try that out! Thank-you!
  2. Dr. Scorpio

    2d ramp for platformer

    I’m still working on this Castlevania mod, and I want to make a “ramp” simulate stairs leading to Dracula’s throne room, using “wall”. The problem is, I don’t know how to make “wall” work like a ramp if that’s possible. I understand how to use “wall” to make barriers, platforms, and, obstacles...
  3. Dr. Scorpio

    Floating Platforms that go up and down

    I love it! Thank you! I have some floating plats that have a delay before they appear, it's perfect for hiding power up! This helped me out a lot!
  4. Dr. Scorpio

    Floating Platforms that go up and down

    It worked! Thank you! I can see how I can adjust them to make them higher. Yes using the offset was a lot of work!
  5. Dr. Scorpio

    Floating Platforms that go up and down

    Hey guys, I had floating platforms in my Castlevania mod working but now that I switched over to a newer engine, they stopped working. I don't understand why or how to get them to work again. This is how I made my floating platforms. I'm using [v.3.0 Build 4426] now, I was using OpenBOR v3.0...
  6. Dr. Scorpio

    Prevent preforming an attack when no MP is in stock

    I got it!!! works great!! Thanks again man!
  7. Dr. Scorpio

    Prevent preforming an attack when no MP is in stock

    Ah man thank-you! This helps out a lot!
  8. Dr. Scorpio

    Prevent preforming an attack when no MP is in stock

    Can you show me an example? I can read scripts well enough to add and change things, but I don't understand how to make them from scratch yet.
  9. Dr. Scorpio

    Prevent preforming an attack when no MP is in stock

    Ok np! This is what I have in my keyscript. I made it so that if you press "Attack and Jump" you can activate the ability. //Bullet tip if(iAttack){ //Attack pressed? if(vAniID == openborconstant("ANI_IDLE")){ //Idle? if(iJump){ //Jump held? performattack(vSelf...
  10. Dr. Scorpio

    Prevent preforming an attack when no MP is in stock

    I modified some keyscripts for some special abilities and I noticed that the "mponly 1" isn't working. The special ability keeps being played even no Mp is present. How can I prevent this from happening?
  11. Dr. Scorpio

    Close to ledge animation

    Aye kuul thanks!!! I'll do it later! It will help gauge the invisible platforms I set up!
  12. Dr. Scorpio

    Close to ledge animation

    I remember playing some Sega games back in the day, where if your player walked too close to the ledge, it would play some goofy animation. Like they were off their balance about to fall. Is there a "Anim" command for that?
  13. Dr. Scorpio

    Is there a updated level up script?

    This is what I used for ndamage.c. void main() { int damage = getlocalvar("damage"); void self = getlocalvar("self"); int x, z, a, t; void f; if(damage) { x = getentityproperty(self, "x"); z = getentityproperty(self, "z")+1; a = getentityproperty(self...
  14. Dr. Scorpio

    Is there a updated level up script?

    Can you show me how to get around that bug? I noticed that base damage is actually increasing but it’s not showing it. I’m going to look into that takedamagescript after work in an hour.
  15. Dr. Scorpio

    Is there a updated level up script?

    I did actually! Lol it’s been a while! But for some reason, it doesn’t work on this newer version. I will show you the script when I get home from work.
  16. Dr. Scorpio

    Is there a updated level up script?

    After leveling up, the attack damage points won't increase. I can see it when hitting enemies, I have the damage points visible.
  17. Dr. Scorpio

    Is there a updated level up script?

    I tried using the newest version (OpenBOR 3.0 Build 6391) with the levelup script Pierwolf made a while back. It works.... but the normal "attack power" doesn't increase in the newer version. (It's been quiet a while since I have been here....)
  18. Dr. Scorpio

    Is a telekinesis attack possible, like the Force?

    Hey all! I wanted to add a telekinesis special attack to one of my players. I want them to be able to grab objects out of a 2D type background platformer. I thought about using anim Grab, anim GRABWALK, and drawing the frames (but I don't think it will work out the way I want it to).
  19. Dr. Scorpio

    Canceled Dragonball 500

    I just uploaded two videos on youtube. There's a Super Saiyan and Ozaru transformation and a intro to the story kinda, my Xbox app wont let me record over 1:39 for some reason. :-\  Kuul I'll check out those vids, Omega! Dragonball 500 Demo part 3 Intro...
  20. Dr. Scorpio

    Canceled Dragonball 500

    Thank you Beastie! Omega, that work looks awesome, I really like that look! I'm interested in that one!
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