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  1. hechelion

    Openbor on Ubuntu

    You have 2 options. The first, download the source code and compile it on the PC with ubuntu. 100% sure it works, but I don't recommend it unless you have experience building linux applications. The second, and the one I recommend. use this version of openbor...
  2. hechelion

    Compile Android Build

    Google play have a limit for the apk you can upload, but the apk "per se" not. That problem can be the size of the JVM stack, Trying increasing the heap size of your JVM. If you'll excuse my intrusion, why do you need to compile the game with the .PAK inside the APK?
  3. hechelion

    Finding Optimal Color Palette for Image

    Hi, The problem is that the number of red pixels are too few compared to other colors, the optimization algorithm looks for the most used colors in the image, not those that are most striking to the human eye. Note :Not only are they few, but they are also very similar tones to others that...
  4. hechelion

    Which Video Editor to Download

    You need to install the Microsoft Visual C++ 2015 redistributable first. Edit: https://www.microsoft.com/en-us/download/details.aspx?id=52685
  5. hechelion

    Which Video Editor to Download

    Kdenlive. Is for linux (free and opensource), but have a port to windows. https://kdenlive.org/en/
  6. hechelion

    Build OpenBor

    This is a bit more complicated, Linux is a more generic name that encompasses many variants. Normally when you say plain "linux" it is similar to when you say plain "windows", it is usually referring to only the latest versions for desktop computers. But in the same way that you have windows...
  7. hechelion

    Linux Appimage

    @msmalik681 Thank a lot.
  8. hechelion

    Openbor on Steam Deck

    Steamdesk used steam OS with is a specific linux x86_64 distro, under the steam interface you have a normal linux desktop. You can run native linux openbor without problems (thx to msmalik681) or used the normal windows version with proton like a normal linux PC. Note: You can add a non-steam...
  9. hechelion

    Openbor Linux

    msmalik681 I am speechless. I did not know about appimage and I must say that it has worked great. I tried on my normal PC, Kubuntu, but where I already have the dependencies to compile openbor, it works great. I did a second test, now with a Lubuntu VM which is a clean image that I use for...
  10. hechelion

    How spanw enemy with weapon from script?

    Hi. I have a strange problem. I have an enemy and a weapon, the weapon is set to fall when you hit an enemy. if in a stage01.txt, I spawn the enemy with: spawn EnemyA weapon WeaponA flip 0 coords 600 240 0 at 0 Everything work great, The enemy spawn with the weapon, and drop it when he...
  11. hechelion

    Openbor Linux

    Hi msmalik681. Most linux-x64 distributions, by default, are not compatible with 32bit applications, you need manually add 32 bit compatibility. Sure the big ones distributions would  make easy add 32 bit compatibility, but more obscure distributions probably not. I prefer compile direct to...
  12. hechelion

    speed units?

    Hi. I am trying to synchronize some animations and I would like to know what the speed number means in a player and / or enemy entity. For example: speed 5? 5 pixel per game cycle? I do not think, it would be too fast. 5 pixel per second? I do not think, it would be too slow. the manual only says:
  13. hechelion

    Enemy keep projectile status after rise attack

    Hi, I found the next problem and a possible solution: Openbor versión 6330. OS: Ubuntu 18.04 When you throw and enemy and him rise with a riseattack, him keep the projectile status, that mean the enemy don't hit players but hit other enemies. I check in the source code, when a enemies rise...
  14. hechelion

    Report: riseattacktype 3 is not working.

    Hi. I think I found another bug. according to the documentation I create an enemy with the animations rise, riseattack, riseattack1 and a character with riseattacktype = 3, attack1 and attack4 If I take down the enemy with attack4, he executes a riseattack instead of a rise. Looking at...
  15. hechelion

    Solved Level design bug?

    Strange, I come using different palettes between different layers (panel - background) and animated entities(type panel and none) and I do not have that problem. second, if it were an error product of different pallets, then, the error should always be presented, not only when you move the...
  16. hechelion

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    White Dragon, I solved the problem but not the mystery. As I said before, if you remove the line #define shutdown borShutdownEx from globals.h then OpenBOR stop to work in linux  (why? I don't know). I tried to restore that line (and only that one) in build 6325 and now Openbor works great...
  17. hechelion

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Thanks for the reply. The error appears in the "Commits on Jul 09, 2018". I was manually adding the changes and found that deleting this line: Globlas.h -> 71) #define shutdown borShutdown makes Openbor stop working on Linux If I apply all the changes of July 9, except delete that line, then...
  18. hechelion

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    First, thank for all the work. I'm a Linux user and I've been compiling linux versions for a while. Today I just compiled this version, as always (the compilation does not throw any problems), but when trying to execute the binary file, it does not run and throws the following error...
  19. hechelion

    How to change player spawn point in middle of a level?

    Short version: How to change player spawn point in middle of level (after the player dies.)? I think is with "respawn#.c" but I don't know the code to change the spawn point for player. Long version: I have this level and I has limit the walking area with walls If the player dies when the...
  20. hechelion

    param Z in coords is relative to level and NOT to screen.

    Hi. Again with another bizarre issue. I'm doing a level whose size is bigger than the screen, both on the X axis and on the Y axis. And after some problems with the spawn coordinates, I discovered that: The documentation say: But, after try with a height level double the screen height, I...
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