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  1. S

    Complete Golden Axe Remake

    It doesn't need to be all the time, but the runjump attack is powerful so it's effectiveness needs to be balanced. Remember, the official games have it so the AI always dodges it. You had to time it right as they stood up from a knockdown to land it.
  2. S

    Complete Golden Axe Remake

    That's the problem, they don't dodge at all. They need to at least dodge sometimes. Otherwise, what's the point of even having any other moves at all?
  3. S

    Complete Golden Axe Remake

    We reeeeeeeeeeally need to do something about the AI not being able to dodge the runjump attack...
  4. S

    Complete Golden Axe Remake

    GA2 and 3 are being worked on. Right now its still just GA1 campaign. You've got GA1, 2 and 3 characters tho.
  5. S

    Complete Golden Axe Remake

    When creating throw animations.... this is why it's important to set the height and Z plane correctly... I swear this was totally unintentional... 😇 Are you talking about Lizardman? Coz he does have a tongue grab. Remember, only the GA1, GA2 and GA3 characters are complete and polished. All...
  6. S

    Complete Golden Axe Remake

    Send character bugs to me. I'm the one that has to fix them.
  7. S

    Complete Golden Axe Remake

    Up to kimono really. He wanted them in the open as people could highlight issues and I agree on that front. I'm just saying that they are nowhere near as polished or 'completed' as the core cast characters (except for the ones mentioned ie Amazon, Lizardman and Adder). That throw glitch is...
  8. S

    Complete Golden Axe Remake

    Only the GA1, GA2 and GA3 cast are guaranteed working as intended. The rest of the playable enemies are largely 'frameworks' right now ie barebones anything just to be functional within the minimum requirements for a character to work. Exception is probably playable Amazon, Lizardman and...
  9. S

    Complete Golden Axe Remake

    I think that the healing is ok. It kind of reminds me of how TMNT Shredders Revenge is done with its ability to restore special stock at any time. The thing is, a lot of effort was put in leading up to 1.5 release with the focus of improving the player experience. We put in a lot of time in...
  10. S

    Complete Golden Axe Remake

    That's largely offset by the fact she is literally the weakest core cast member out of the lot. She has the lowest range on her attacks, lowest overall damage and the smallest hitboxes. That blade throw isn't invincible either. She can be hit during it. If things are feeling too easy... It's...
  11. S

    Complete Golden Axe Remake

    This is balanced by the fact that special moves don't actually do much damage. As I've mentioned, they are largely to add variance and some uniqueness to the game. The extremely spammable ones have the same damage as a normal run attack or normal jump attack. Jump attacks aren't blockable...
  12. S

    Complete Golden Axe Remake

    I'll take a look at it once I'm back home from my work trip. I really like this idea as to me, the dragons feel quite dull with how we've improved the overall gameplay.
  13. S

    Complete Golden Axe Remake

    The fatalities idea will require custom sprites, again. Just the decapitation feature we have in this game required the creation of a custom chopped head for every single enemy in the game (not counting bosses). If you want more death animations, they'll need to be created. At this point in...
  14. S

    Complete Golden Axe Remake

    Ooooooooooooo now THERE's a good idea! Yes, if we can make the dragons just have a normal attacking combo at close range... 🤔 @kimono Do we have the sprites to do this??
  15. S

    Complete Golden Axe Remake

    I'd prefer the life cost TBH. It also makes sense ie you are bringing to life another person... you have to pay with life.
  16. S

    Complete Golden Axe Remake

    As the NPC's are very powerful, maybe a scaling cost? Like say, first NPC = costs health, say 25%. If you call another one, it takes 50%... Call a 3rd one, takes 1 life. Call 4th, takes 2 lives. That way you have to really budget and decide whether or not to have ALL your power on screen at...
  17. S

    Complete Golden Axe Remake

    The summon bit will need a custom script so it won't be easy. If you ask me, we could still improve current boss Death Adder and Death Bringer... Especially Bringer. He's supposed to be able to use magic like the player, and his ground shock wave needs homing properties. He's incomplete the way...
  18. S

    Complete Golden Axe Remake

    We're only halfway there. It'll finally be the true Golden Axe game when all 4 games have been integrated and everything is highly polished. For now though, enjoy the midway point. 👌 😎 👍
  19. S

    Complete Golden Axe Remake

    I did try the 'stun' parameter. It was my first thought... except using that parameter stopped the mob from entering the correct hit pain anim ie kneeling for head knocks or similar. 2nd issue was any stunned mob automatically got knocked down... But hmmmm, alllllllll that being said, added...
  20. S

    Complete Golden Axe Remake

    Say, on the topic of escapehits... Is there a counter variable that can make an attack UNescapable? Remember during our testing phase, we ran into some problems with mobs breaking out of multi-hit special moves. If we want to keep some of these, we need to make them unbreakable/unescapable...
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