Search results

  1. xyz555

    I hope that when self moves to the ent position, self can stop immediately

    In fact, my script has been able to run through a loop in a specific animation, let self recognize an item with a specific name, and self run and sprint to the coordinates of the item. If self can be stopped at the coordinates of a specific item, then convert Another animation, pick up items in...
  2. xyz555

    I hope that when self moves to the ent position, self can stop immediately

    Recently, due to the war between Russia and Ukraine, the global economy has been difficult, and it has also directly affected my industry, making my current working days very busy, but my income has dropped instead. (Sorry, I just express my life by the way) Thank you very much for your...
  3. xyz555

    I hope that when self moves to the ent position, self can stop immediately

    First of all, thank you Mr. Bloodbane for your attention and reply, We have been very busy at work during this time, So we all delay communication, But I believe this does not hinder our enthusiasm for the game Thank you Mr. Bloodbane, In fact, I hope that this script can make self, when a...
  4. xyz555

    I hope that when self moves to the ent position, self can stop immediately

    Thanks for your reply, your script is valid, but if I need to specify the name or identity of the object when picking it up, such as a weapon, what should I do? , thank you very much for your reply
  5. xyz555

    I hope that when self moves to the ent position, self can stop immediately

    Yes!This is, and one of the required effects, but I now hope that he can firstly, when self reaches the target position, self will stop moving and can transform the required animation at the same time, thank you!!!
  6. xyz555

    I hope that when self moves to the ent position, self can stop immediately

    Thank you very much for your attention, but my (target) will be fixed, it will not move. Will the script be able to achieve my request? Thank you.
  7. xyz555

    I hope that when self moves to the ent position, self can stop immediately

    void targetentity(float xx, float zz, float dx, float dz, void type, char ent_name) { //@cmd targetentity 2 1 0 0 "ITEM" "horse-e" float Velx=xx, Velz=zz, dx=0, dz=0; void self = getlocalvar("self"); int dir = getentityproperty(self, "direction"); float x = getentityproperty(self, "x")...
  8. xyz555

    I hope that when self moves to the ent position, self can stop immediately

    Now this script can make self move to the ent of the specific name target But self cannot stop when it reaches ent position, I hope that when self moves to the ent position, self can stop immediately ( changeentityproperty(self, "velocity", 0, 0, 0); ) Or switch to animation ( anim idle)...
  9. xyz555

    About Shadow Script

    Sincerely thank you for your help and attention But this time the script update seems to only include (opponent,"grabbing") But can he instead include other animations of the opponent? For example is (fall4)? Thank you so much for your help, for your labor I want to be able to do something, or...
  10. xyz555

    About Shadow Script

    I suddenly remembered a question If the script can achieve the most grasping of the enemy, the shadow of the target opponent will appear synchronously So if it is a state of normal attack (without catching the enemy), the script should not make the opponent's shadow appear synchronously Here...
  11. xyz555

    About Shadow Script

    Thank you very much, your shadow script, the effect is indeed very good, if the shadow can be updated to include the caught, target, opponent, it will be more perfect, thank you for your hard work😃😃😃
  12. xyz555

    About Shadow Script

    The imperfection of this shadow script is indeed because he cannot include the shadow of the target opponent at the same time:):):)
  13. xyz555

    About Shadow Script

    Thank you for your attention Thank you very much :giggle: :giggle: :giggle:
  14. xyz555

    About Shadow Script

    void main() { int i, j; void spr; int facing; float y, z, x; void self = getlocalvar("self"); //get caller int ani = getentityproperty(self, "animationid"); //current animation id int time = openborvariant("elapsed_time"); //current time in game int timer =...
  15. xyz555

    About Shadow Script

    I don't know if I understand correctly But I have followed what I understand to do Thank you very much for your reply, I wish you good health and happy work :giggle: :giggle:
  16. xyz555

    About Shadow Script

    Thank you very much for your reply, now I will post the script directly, hoping to help realize the effect of my dream, thank you very much :giggle: :giggle: :giggle: void main() { int i, j; void spr; int facing; float y, z, x; void self = getlocalvar("self"); //get...
  17. xyz555

    About Shadow Script

    About Shadow Script This shadow script works pretty well but it has a missing It is impossible to put the target, including the shadow Please, seniors, can this script be improved? should be like this void target = getentityproperty(self, "opponent"); Put the target, including the shadow...
  18. xyz555

    number of weapons

    Can you post the complete set of code so that I can refer to it? Or make an example to see, thank you very much
  19. xyz555

    number of weapons

    hello, your reply what do you say (Toggle with script model is completely unlimited) Is there an example you can provide me with a look? Thank you :giggle:
Back
Top Bottom