Search results

  1. Chris Monvel

    Spawn text after taking an item

    Yeah that was it
  2. Chris Monvel

    Spawn text after taking an item

    Those steps work when grabbing items. I don't want to use any items, just spawn the floating text over character when playing an attack animation
  3. Chris Monvel

    Spawn text after taking an item

    It works but looks more like a generic system text. I want the text to float over the character's head to emphasize player's action
  4. Chris Monvel

    Spawn text after taking an item

    I don't have the intention of spawning the floating text when taking an item this time, just spawning the text when playing an animation (nothing else required). The thing is that i don't remember what scripts do I need and don't want to replace them or switch because Im also using the text...
  5. Chris Monvel

    Caliber30 Recon's Sprite Cinema

    Haha I loved it!
  6. Chris Monvel

    Spawn text after taking an item

    Yeah like the small floating text. There was a video posted here but it's no longer available
  7. Chris Monvel

    Spawn text after taking an item

    Guys I wanted to apply the other type of text for a character when playing a special animation and videos are now unavailable!
  8. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Right. You say you don't want to make any drama, yet you come here to the forums and make it loud for everyone to see it, and of course with no evidence. You seem to be actually pretty butt hurted by simply getting a notification of a wrong thumbnail. I'm going to reply you the same way you did...
  9. Chris Monvel

    Demo Resident Evil: Survive - Resident Evil: Survive (Season 3)

    FEATURES: - New costume for Jill Valentine - Carlos Oliveira as playable - Nikolai Zinoviev as playable - Mikhail Victor as special partner - Nemesis as playable (exclusive for Patrons) - 4 Levels based on Resident Evil 3: Nemesis - 2 Survival levels - New game mode: Escape - New enemies and...
  10. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Chris Monvel updated Resident Evil: Survive with a new update entry: Resident Evil: Survive (Season 3) Read the rest of this update entry...
  11. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Chris Monvel updated Resident Evil: Survive with a new update entry: Resident Evil: Survive (Season 3) Read the rest of this update entry...
  12. Chris Monvel

    Solved Webm videos in intro.txt not working?

    Guys I'm so sorry for bringing this thread back, specially after getting solved already. I tried to follow the same steps, now using the 960×540 for my Openbor and video simply skipped.
  13. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    IT WORKED! I've set an "offscreenkill 600" for the branch and it solved the problem. I can't believe I run into simple problems like this at this point!. Guys seriously you have no idea how much it means to me all the help you bring to this project 🥹 I was feeling frustrated at this point...
  14. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    I added the code and can see enemies counted. After beating all enemies level won't end. This is seriously some weird stuff. I have a couple of levels with "direction left" and this level particularily is the only one doing this. In order to solve this quickly I'll have to add a branch so...
  15. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Alright I removed the last "wait" While problem is still there i understand what you guys meant ;) My openbor doesn't have any updated.c How can i create one? by renaming a blank notepad file as "updated.c"? Sorry if i'm asking
  16. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    It's 3215 long @Kratus You mean this? I'm so sorry for asking but how do i use it? I have never used the updated.c By the way, guys, I've set 2600 for my last wait and I've noticed that after that, level stills scrolls the remaining panel like if there was more any further Here's the panel
  17. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    I removed the "wait" and problem is still there, checked any walls blocking enemies path and nothing, I checked all enemies coordinates and still the same. I have never seen anything like this
  18. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    HELP! What just happened here? There's no reason for player to get stucked here after enemy group is done. Honestly I freaked out. This is supposed to be the end of level and move to the next one. Here's my txt
  19. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Looks like SOMEONE didn't make it
Back
Top Bottom