Search results

  1. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Yep. I liked the DC's suggestion but Harakiri for example is very big to fit in any background window. Maybe we can use a symbol like this, saving some space. Yeah haha. Glad you liked it :)
  2. Kratus

    In Progress Streets of Rage X (Windows / Android)

    One more test.
  3. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Did a quick test, this is more or less what I thought during the development of the bar 1f level. I'm using basically the same logic from the Pirate Ship, including a similar height. Some big guys like Harakiri/Bongo would not fit in a more detailed intro involving characters exiting from a...
  4. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Totally agree, buddy. And I'm also a perfectionist, but certain extremely small things are not worth going crazy with it. Sorry friend, I think that it is not worth adding one more level just for the transition. Looks easier externally, but under the hood of the code it requires a good amount...
  5. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks for the feedback :) Maybe we are seeing it from a different perspective, but at least for me it always was obvious that the player is going down the stairs, backing to the bar's exit. I even thought of making players fall from the sky (similar to the stage 3 after the pirate ship) like...
  6. Kratus

    In Progress Streets of Rage X (Windows / Android)

    This is strange, I tested it right now and it looks fine. I just downloaded a fresh vbox version, put a track in the external music folder and edited using the mp3tag. Don't forget to confirm/save the changes in the mp3tag using ctrl+s in your keyboard. Thanks buddy :)
  7. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Although I still consider making some minor changes and more polishing, SOR1 Blaze is finished. She was really a bit hard to develop due to not having too many sprites available, so I had to make a lot of edits myself. I decided to leave the color separation for custom hair colors for the next...
  8. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks friend :) Currently the game uses the build 7612.
  9. Kratus

    Solved Return projectile to launcher

    I was able to make it work properly, but a few changes were required in some scripts. You can download the update here but I will post the scripts to explain how it works. First, I added some custom types in the library to manage the projectiles better. #define PLAYER_SHOT 16384 #define...
  10. Kratus

    Solved Return projectile to launcher

    Thanks :) And yes, the candamage should be added in case it's necessary. In the SORX I defined all shared weapons as "type none" and "subtype weapon" (for melee weapons) or "subtype project" (for single use projectiles, like grenade, pepper spray and bottle). But when necessary, I change the...
  11. Kratus

    Solved Return projectile to launcher

    You can use the ondoattack event for the knife, like this. void main() { void self = getlocalvar("self"); int currentDir = getentityproperty(self, "direction"); int newDir; newDir = currentDir == 1 ? 0 : 1; //DEFINE DIRECTION if(getlocalvar("which")){ //WORKS FOR DEFENDER...
  12. Kratus

    Streets of Rage Custom Sprites

    Good job! About the basic palettes, sometimes the problem is the amount of work necessary for the color separation in the whole sprite sheet. Even the original sprites mix clothes colors with skin colors, and in the end it's faster to change only one or two things, like changing only Axel's pants.
  13. Kratus

    Solved Return projectile to launcher

    Will the knife flip direction when blocked by the player or when taking a hit?
  14. Kratus

    Solved Appropriating Script for Player Index

    For safety, if your script must work only when a player entity is active, I recommend keeping it.
  15. Kratus

    Solved p{#}namej doesn't work at Openbor 4.0

    The p{#}namej command shows information only when a player is joining in a game, or shows "press start" and "credits" text. To show the current player name you should use p{#}score instead.
  16. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Yeah :) I need to admit, I'm enjoying the "acrobatic" style a lot during the tests. Although she is not in her final version, the base is finished. Currently I'm working on the weapon models. I still need to apply the black hair, but I will do it when all the official sprites are defined.
  17. Kratus

    What game(s) are you currently playing?

    GoW Ragnarok and Days Gone. I admit that Days Gone was one of a few modern games that makes me really enjoy a playthrough to the point of starting a NG+, very underrated in my opinion. About GoW, well, a good game in general but with some boring parts and a few unbalanced battles.
  18. Kratus

    Solved Nohithead is working?

    At least in the v4, you can use the same way as I used in my video, changing the Nohithead property in each platform entity at the header. The only parameter I changed in player entities is the "height". I suppose v3 works in the same way too.
  19. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thank you very much, friend :)
  20. Kratus

    Solved Getting "bor.hi" information?

    Yes buddy, the SOR2X have a custom hiscore script that exports scores to external files using filestreams. @Crimsondeath I suggest taking a look, some things may be useful for you.
Back
Top Bottom