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  1. msmalik681

    OpenBOR 4.0

    well the android port was broken for 7735 release but it will be working on future releases @Rayman2345 @jouvans75
  2. msmalik681

    Problem on android openbor

    Sorry we don't have a android port for the latest release as it was broken. It will be available on the next release.
  3. msmalik681

    In Progress Final Blow

    I will definitely be adding new characters as for differing gameplay unfortunately that would require way too much work as right now each character uses the same model with a new head and a body remap sorry. Adding facial bruises would also require too much extra work the most i could to is a...
  4. msmalik681

    Maliks Sprite Edits

    Fake screenshot of what black belt could have looked like on the genesis.
  5. msmalik681

    In Progress Final Blow

    Hope to hear your thoughts on it.
  6. msmalik681

    In Progress Final Blow

    Thanks for giving it a try. Definitely need to drop the difficulty, i was initially worried about the game being too easy lol. I have completed the arcade game on easy and it is very difficult, had to use time overs and state saves. @NED thanks for trying it l, hopefully the next build will be...
  7. msmalik681

    In Progress Final Blow

    Yes but the damage bonus only starts from round 2. @maxman thanks for the feedback.
  8. msmalik681

    In Progress Final Blow

    @DCurrent thanks for playing, think i need to tweak the gameplay to make it more fair. Think you used too many jabs, double damage with hard attacks. @NED a lot of work was put in to make the game modular so extra characters can be added later. Do you think the game is too hard? @kimono this...
  9. msmalik681

    Demo Final Blow Beta Beta 0

    Final Blow is a surprisingly deep arcade boxing game by Taito known for huge sprites and interesting mechanics. Although still fairly basic, this game laid the groundwork for boxing simulation that went beyond "pummel the other guy till his meter empties". Later ported to Genesis/Mega Drive as...
  10. msmalik681

    In Progress Final Blow

    Beta release is up. @NED let me know what you think. Any feedback on this game is appreciated.
  11. msmalik681

    In Progress Final Blow

    Could be a possibility.
  12. msmalik681

    In Progress Final Blow

    Finally got this update completed had a major issue where i separated the gloves but the body was still on them and i thought remaps were broken lol. Now separated the gloves from the main body for remaps. Made customer select screen portraits for all characters with remaps corresponding to...
  13. msmalik681

    Solved skipselect map change issue

    lol my bad it was a mistake i made.
  14. msmalik681

    Solved skipselect map change issue

    using: openbor v4.0.build.7533 After using "skipselect boxer" now any boxer entity's can't change their palette by script or by the engine. this is driving me mad is there any work around for this issue ?
  15. msmalik681

    In Progress Final Blow

    just completed all the base characters now moving onto the select screen.
  16. msmalik681

    In Progress Final Blow

    I am trying to finish as quick as I can as I have no interest in this game but I was commissioned to make it so it will be completed soon. This should be a quick project as all the assets are already there I just need to put them togeather.
  17. msmalik681

    In Progress Final Blow

    updates in the new video: boxer head separation boxer colour separation blue shorts for player 2 crowd now animate and get excited on hits crown now say random things like "thats it go get him" fixed bug player could not be downed added break if players get too close Now i can setup time over...
  18. msmalik681

    Linux gimp batch indexer 1

    A simple tool to batch convert images using Gimp 2.10 to apply a set palette that you have imported into gimp. Just run the batch script from a terminal in a folder and all PNG and GIF files in that directory will be exported to a new folder named output in the same directory. The default...
  19. msmalik681

    In Progress Final Blow

    thanks buddy but still a lot missing from the arcade.
  20. msmalik681

    In Progress Final Blow

    Here is a update just started working on this again after a long time. now added a custom timer that will stop on knockdowns, the ref will now count when there is a knock down, players are frozen until the "fight" announcement is made, there is now a title screen with music and fonts for the...
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