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  1. tightninja

    Weapon use - once per level

    correct, model A is base model, Model B is "gun" model that can only be used once per level. Right now when you go back to model A you can stil ue the freespcial to "equip" the gun again.
  2. tightninja

    Weapon use - once per level

    transformation using weaponframe anim freespecial195 loop 0 delay 30 offset 80 129 bbox.position.x 68 bbox.position.y 83 bbox.size.x 24 bbox.size.y 44 weaponframe 8 11 ####11 is the weapon model that is being switched too sound...
  3. tightninja

    Weapon use - once per level

    the player can "equip" the weapon any time during the level, but once it used up, a gun in this case, the player cant "re-equip" the weapon Currently I use a freespecial and weaponframe to allow the player equip the weapon
  4. tightninja

    Weapon use - once per level

    Is there a way to make a weapon use only 1 per level? I have a character that can "equip" weapons at will, is it possible to restrict a weapon to once per level?
  5. tightninja

    anim cant & anim jumpcant

    I am currently using 4.0 and anim cant is not functioning anim cant @cmd clearL loop 0 delay 5 offset 80 129 bbox.position.x 68 bbox.position.y 83 bbox.size.x 24 bbox.size.y 44 @cmd Pause 0 sound data/sounds/error.wav frame...
  6. tightninja

    Hold Block - Face Different Direction

    BLoodbane can you provide an example of your block function and how its used in animationscript?
  7. tightninja

    Hold Block - Face Different Direction

    i get an error when I try to use @cmd block 1 as block is not found or understood. Currently using 4.0 7555
  8. tightninja

    Block Animation

    Hello, In OpenBOR 4.0 (7555) the playe rget stuck in the block animation even after releasing the block button. In 3.0 as long as the player held the block button they would continue to block and could flip direrction. If they released the block button they would return to idle. How has...
  9. tightninja

    Static popping sound?

    that fixed it thanks!
  10. tightninja

    Static popping sound?

    I have not, but I will check the files
  11. tightninja

    Static popping sound?

    I keep getting a static popping sound when the player uses anim attack1. This is the only attack where this seems to be an issue? Any thoughts? Using OpenBOR 4.0 7555
  12. tightninja

    ChronoCrash Modders Tools

    Hey Piccolo, Still getting this error. Traceback (most recent call last): File "\\VBoxSvr\Partage\CMT\cmt.py", line 272, in autoSave File "gui\main\fileselector.py", line 1816, in saveSession File "gui\main\fileselector.py", line 1785, in saveProjectSession File...
  13. tightninja

    ChronoCrash Modders Tools

    I downloaded new version. Cleared cache, deleted some older txt.1 files. It seems to be working well now. I will report any other errors I get. Thanks a bunch!
  14. tightninja

    ChronoCrash Modders Tools

    I am starting to narrow it down. most of the level assests won't load when I try to work with them. SOme levels will work others won't. Any adivce on how to fix encoding? Traceback (most recent call last): File "gui\main\__init__.py", line 629, in <lambda> File "gui\main\__init__.py"...
  15. tightninja

    ChronoCrash Modders Tools

    I notice it seems to be a copy paste error, when I "select all" and past anything I get this error. Even on older versions back to 7.8. It has always been stable until I updated to the most recent version. Are all files the program uses in the unzipped folder, is there anything in "program...
  16. tightninja

    ChronoCrash Modders Tools

    Save error Traceback (most recent call last): File "gui\main\everydayeditor.py", line 1521, in save File "gui\main\fileselector.py", line 289, in save RuntimeError: No active exception to reraise
  17. tightninja

    Open Bor 4.0 Games/Template?

    Hello, Just looking to see if there are any complete OpenBor 4.0 Games or templates available.
  18. tightninja

    Enabling 4 player mod - Vertical Scroll Bug

    Just thought there might be an easy solution, too complex, Heard!
  19. tightninja

    Enabling 4 player mod - Vertical Scroll Bug

    Has anyone run into an issue where enabling 4 player in a mod made for 2 players creates issues with vertical scrolling and enemies not spawning? Attached are the areas that, when adding a 3rd player, (even if it is just P1 and P3) prevents enemies from spawning or the level will no longer...
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