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  1. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    then, his ultra is an enhanced version of the Rozan Shoryuha (more energic and powerfull):
  2. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    for now, his super is of course the Rozan Shoryuha: (right+special)
  3. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    some updates as i work on Shiryu (a fan favourite): i ve worked on a saint favorite of many fans: Shiryu: I ve redone his uppercut with a nice "ascending dragon" during it:
  4. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Its especially thanks to the openbor communauty and guys like you, kratus, shiva, dc curent etc etc that helps beginners like me, without your help this game would have never existed; maybe 1 or 2 years of development to reach a game as good as we want (and we may release a demo or someting in...
  5. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    BIG Seiya update for his gameplay, more fast, better hit frames for combos, better ultra, better super etc. I Based (more or less) the gameplay speed of jumps attacks, super etc by inspiration from @Kratus Street of rageX values (again more or less, the 2 games are totally differents) the...
  6. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    here is the end of the error log because if i post all the code, the forum page says its too long
  7. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    int Health = getentityproperty(self, "health"); if(frame==1){ changeentityproperty(self, "health", Health-1); if(Health <= 0){ killentity(self); } } return; } } #### animationscript function main ##### # data/chars/misc/horloge-flame.txt...
  8. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    here are the logs
  9. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    i tryed to copy/paste your code but unfortunatelly it crashes and the game won't launch. I will wait for @Kratus answer on this as i have affraid of breaking code by inadvertance doing this myself
  10. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    and here is your code: // Import functions. #import "data/scripts/common/effect_tint.c" void main(){ void ent = NULL(); // Target entity pointer. int ent_count = 0; // Entity count. int i = 0; // Loop counter. // Get entity...
  11. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    @DCurrent here is our code: void zoom() { void vscreen = openborvariant("vscreen"); int maxz=openborvariant("PLAYER_MAX_Z")+1000; int zoom_value=getglobalvar("zoomvalue"); int zoom_x=getglobalvar("zoomx"); int zoom_y=getglobalvar("zoomy"); void ent=getglobalvar("zoomentity")...
  12. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    yo kratus! in fact adding tint effect on pretty much all special attacks, like the great "purple" effect you did while deathmask hits you with his claw. I would like to add the same type of tint (blueish+freeze) when camus hits you with ice attacks. If i add a "freeze" instead of "attck" for an...
  13. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    and here is your updated script: How can i integrate your script in mine?
  14. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    @danno @DCurrent if i put your script (updated) in my "script" folder it broke my game because my "updated" script is completely different than yours herse is my "updated":
  15. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Hi guys , thanks for your repports, appreciated, as i m trying to add those tints effects. @NED your feedback is great and we are agree totally on this, in fact the stages of Shaina is an old stage from Spadoni old game; but be assured we ll have lot better stages than these. Could you maybe...
  16. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    I would like to add "TINTS" effects to the special moves following @DCurrent tutorial, but i can't find his thread? can someone guide me to add tints effects, is there a tutorial somewhere?
  17. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Some of the new characters we are adding, with our new lifebar system and timer system
  18. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    A new "lotus toss" attacks that will poison the player, hope you'll like it
  19. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Shaka "blood sea" like the attack he launched on Ikki, will be red tinted later of course (more lava like), hope you ll like it guys
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