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  1. NickyP

    Animated Background Layers

    Can't believe I only just discovered this. Excellent tutorial! In Project FGC, I did the asinine workaround of spawning a non moving entity at coord 0 0 to achieve animated stage effects. This is  so much easier.
  2. NickyP

    In Progress WIP Street Fighter Project

    SONIC BOOM! ... is almost half of his move set. Yes sir, Guile only really has two special moves. To make up for this, his flash kick has two variants: one that stays still but has higher vertical reach, and another that jumps forward. Kind of an unremarkable character, yet at the same time...
  3. NickyP

    In Progress ClaFan - Classic Fantasy

    Basically. I'd like to remake it some day.... proper palettes, better story telling, more balanced characters, etc. Who knows.
  4. NickyP

    In Progress WIP Street Fighter Project

    So I just realized that when I recorded my Dhalsim video, I forgot to demonstrate his walk/run + special button move.... he can teleport a set distance forward, and reappear facing the opposite direction. Great for flanking enemies or getting away from danger. Today's showcase is Fei Long...
  5. NickyP

    In Progress River City Ransom Zero - RCRz Kunio-kun

    Looks great!
  6. NickyP

    In Progress WIP Street Fighter Project

    Can I share another video? I sure Ken! (Yes I know that was a terrible joke) Ken is the undisputed combo king and best character in the game. I'm not exaggerating: if you know how to use him, he's literally the best. There's nothing he can't do, and there's similarly nothing enemies can do...
  7. NickyP

    In Progress WIP Street Fighter Project

    @NED Is that so? I played CVS2 a lot, I know I got some of the SFX off but I thought I was fairly accurate. I'd have to sit down and look into it more.
  8. NickyP

    In Progress WIP Street Fighter Project

    Ryu. Ryu can do everything. Hadouken (special during idle) is a standard projectile. Shakunetsu Hadouken (double tap special during idle) is a stronger variant. Tatsumaki Senpuukyaku (special during walk/run, OR special after 5th attack in normal combo) hits twice for heavy damage. Shoryuken...
  9. NickyP

    Canceled Fire Hearts

    Strangely enough, the archive still shows up as corrupted when downloading using Google Chrome. I had to download it on my phone and transfer it to my PC. In any case, I finally played the game, and I have to say.... .... I absolutely  love this project. It is everything I wish ClaFan could...
  10. NickyP

    In Progress WIP Street Fighter Project

    Eh. Maybe I'll throw Morrigan in there, but that's pretty much it. I don't want to go crazy on the non-SF characters, lest I be tempted to make a different game altogether. A selection from Fatal Fury was added because that series has its roots with Street Fighter.
  11. NickyP

    In Progress WIP Street Fighter Project

    Time for a guest character! Terry Bogard. The game will have at least 3 guests from Fatal Fury, and the main man himself is one of them. Now, Terry is a bit of a case of "developer's bias"... because he's my main in whatever game he's in, maybe he's a little broken here. But, he's a ton of...
  12. NickyP

    Street Fighter 6

    Yeah, see, this commentary nonsense needs to go. I'm not going to EVO and I will never be a streamer. It's so jarring, and completely takes me out of the game. I get it--Capcom wants to modernize and be hip, but this is cringe. What's all this about Splatoon graphics, by the way? The hit sparks...
  13. NickyP

    Canceled Fire Hearts

    @Blade Master every source I download this from says the archive is corrupt, and cannot be opened. Can you reupload this? I really want to try it. Or am I the only one having this issue?
  14. NickyP

    In Progress WIP Street Fighter Project

    Balrog! Not a lot of commentary this time. He only has two specials, and both are quite self explanatory. In the real SF games, they are charge moves that stop after: A) Balrog reaches a certain distance; or B) Balrog collides with the enemy. Here, each special travels a set distance, and...
  15. NickyP

    Any known openbor-made Doujin games?

    One I remember that was particularly impressive at the time was called m@skaku. I don't remember the authors name, but he was on lavalit (so we're talking circa 2010). Not sure if he ever finished it.
  16. NickyP

    In Progress WIP Street Fighter Project

    Showing off E. Honda today: Kind of like Blanka, Honda is a "safe" character in that most of his specials keep him out of harms way. Hyakuretsu Harite (idle + special) is spammable, and keeps enemies at bay while easily building meter. If you have an enemy trapped in a corner, it's a nigh...
  17. NickyP

    Concept "Monster Hunter"-type Proof of Concept

    I've experimented with that many time. Since the ClaFan series of mods primarily uses 16-bit Final Fantasy sprites for the characters, I've toyed with the idea of having Final Fantasy 5's cast swap clothes/move sets by picking up items. (For those who've never played that game, each of the...
  18. NickyP

    Mario Syle Jumpheight Control

    Very handy, great work DC!
  19. NickyP

    Canceled Fire Hearts

    Agreed. Perhaps @Blade Master can update the screen to have limited information about each NPC. For example, something like this: Name: idk Weapon: Staff Type: Support/Healing Name: whatever Weapon: Fists Type: Damage/Close-ranged That way players get to plan out their team better. Maybe...
  20. NickyP

    Exhibition OpenBOR Templates

    Echoing this sentiment. You could have told me it was a wide screen rom hack and I would have never known. Never ceases to amaze me what the engine can do.
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