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  1. tightninja

    On the ground (hit fallen enemies)

    void slamstart() { // Slam Starter // Use finish after using this void self = getlocalvar("self"); void target = getlocalvar("Target" + self); if(target==NULL()) { target = getentityproperty(self, "grabbing"); setlocalvar("Target" + self, target); } if(target!=NULL()) {...
  2. tightninja

    On the ground (hit fallen enemies)

    I almost have my mount and "ground and pound" attack this working except the player still "remembers" the last target. The enemy warps to where the player is. I have depost and clearL but enemy still warps @cmd slamstart2 @cmd position 12 0 0 0 0 frame...
  3. tightninja

    Solved How is OTG implemented in Open BOR 4.0 (build 7555)

    Ok that is what I thought for the most part, but I wanted to make sure my assumption was true, thanks!
  4. tightninja

    Solved How is OTG implemented in Open BOR 4.0 (build 7555)

    Does it require a hit box? Does the hit box have to be on the rise animation? Does the game know when and enemy is "on the ground" regardless of animation state? Just trying to understand the logic flow before I go through and edit a bunch of animations incorrectly. Thanks!
  5. tightninja

    Weapon use - once per level

    correct, model A is base model, Model B is "gun" model that can only be used once per level. Right now when you go back to model A you can stil ue the freespcial to "equip" the gun again.
  6. tightninja

    Weapon use - once per level

    transformation using weaponframe anim freespecial195 loop 0 delay 30 offset 80 129 bbox.position.x 68 bbox.position.y 83 bbox.size.x 24 bbox.size.y 44 weaponframe 8 11 ####11 is the weapon model that is being switched too sound...
  7. tightninja

    Weapon use - once per level

    the player can "equip" the weapon any time during the level, but once it used up, a gun in this case, the player cant "re-equip" the weapon Currently I use a freespecial and weaponframe to allow the player equip the weapon
  8. tightninja

    Weapon use - once per level

    Is there a way to make a weapon use only 1 per level? I have a character that can "equip" weapons at will, is it possible to restrict a weapon to once per level?
  9. tightninja

    anim cant & anim jumpcant

    I am currently using 4.0 and anim cant is not functioning anim cant @cmd clearL loop 0 delay 5 offset 80 129 bbox.position.x 68 bbox.position.y 83 bbox.size.x 24 bbox.size.y 44 @cmd Pause 0 sound data/sounds/error.wav frame...
  10. tightninja

    Hold Block - Face Different Direction

    BLoodbane can you provide an example of your block function and how its used in animationscript?
  11. tightninja

    Hold Block - Face Different Direction

    i get an error when I try to use @cmd block 1 as block is not found or understood. Currently using 4.0 7555
  12. tightninja

    Block Animation

    Hello, In OpenBOR 4.0 (7555) the playe rget stuck in the block animation even after releasing the block button. In 3.0 as long as the player held the block button they would continue to block and could flip direrction. If they released the block button they would return to idle. How has...
  13. tightninja

    Static popping sound?

    that fixed it thanks!
  14. tightninja

    Static popping sound?

    I have not, but I will check the files
  15. tightninja

    Static popping sound?

    I keep getting a static popping sound when the player uses anim attack1. This is the only attack where this seems to be an issue? Any thoughts? Using OpenBOR 4.0 7555
  16. tightninja

    ChronoCrash Modders Tools

    Hey Piccolo, Still getting this error. Traceback (most recent call last): File "\\VBoxSvr\Partage\CMT\cmt.py", line 272, in autoSave File "gui\main\fileselector.py", line 1816, in saveSession File "gui\main\fileselector.py", line 1785, in saveProjectSession File...
  17. tightninja

    ChronoCrash Modders Tools

    I downloaded new version. Cleared cache, deleted some older txt.1 files. It seems to be working well now. I will report any other errors I get. Thanks a bunch!
  18. tightninja

    ChronoCrash Modders Tools

    I am starting to narrow it down. most of the level assests won't load when I try to work with them. SOme levels will work others won't. Any adivce on how to fix encoding? Traceback (most recent call last): File "gui\main\__init__.py", line 629, in <lambda> File "gui\main\__init__.py"...
  19. tightninja

    ChronoCrash Modders Tools

    I notice it seems to be a copy paste error, when I "select all" and past anything I get this error. Even on older versions back to 7.8. It has always been stable until I updated to the most recent version. Are all files the program uses in the unzipped folder, is there anything in "program...
  20. tightninja

    ChronoCrash Modders Tools

    Save error Traceback (most recent call last): File "gui\main\everydayeditor.py", line 1521, in save File "gui\main\fileselector.py", line 289, in save RuntimeError: No active exception to reraise
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