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  1. Whackadoo

    In Progress Street Fighter 89 The Final Fight by Machok

    sorry double post
  2. Whackadoo

    In Progress Street Fighter 89 The Final Fight by Machok

    @DCurrent: I know the feeling. If you want an entertaining youtuber doing his research, I warmly recommend PatmanQC. This guy only reviews official content but his retrospectives are some of the best on Youtube, full of details, juicy tidbits and rare pictures. When he's reviewing a game, he...
  3. Whackadoo

    In Progress Street Fighter 89 The Final Fight by Machok

    It’s a nod to the way Cody threw stones in Street Fighter Alpha 3 A reckless, grinning, fugitive Cody. The change of personality, from a goody two-shoes to a hardened convict, was quite refreshing. @machok: I’m glad you're working on Cody. In Final Fight Arcade, I often struggled with him, to...
  4. Whackadoo

    In Progress Fight Forever

    Woah, that Maki Super is truly brutal! Excellent work, Mr.Q!
  5. Whackadoo

    In Progress Street Fighter 89 The Final Fight by Machok

    This is actually a wonderful idea! By the way maybe the "crowd animations" should trigger more often: - because some of these motions are barely noticeable, - it's a bar fight for Capcom's Sake! ^^ - it's a beat'em up, make it even more lively. It's a great addition to the module, in the...
  6. Whackadoo

    In Progress FINAL DOUBLE DRAGON

    Yesss! His signatures moves are there. Now a few things about the colors: His yellow shirt in the original Vendetta had a more vibrant yellow, almost blazing. Same for his bluejean, the blue you selected is a bit drab. Make it shiny. ^^ I've tried to restrain myself not to talk about the...
  7. Whackadoo

    In Progress Street Fighter 89 The Final Fight by Machok

    This demo is a ton of fun. Being an Arcade kid to the bone, watching these huge detailed sprites with an expanded moveset is a joy beyond compare. And the upgraded soundtrack is an eargasm. Can’t wait for the next update. I think Guy’s "Blast Palm" lacks details. When it hits enemies you have...
  8. Whackadoo

    In Progress King of Rage

    Just watched the vid above. Scorpion being incorporated into King of Rage is truly a sight to behold. The new character fits seamlessly into the King of Fighters/Matrimelee visual style. Whoever worked on the model deserves an award, no joke. Also the way he charges his desperation bar at...
  9. Whackadoo

    In Progress Street Fighter 89 The Final Fight by Machok

    Ah ok! I misunderstood the question. 😅 I prefer The Yamato Stage then, it's more lively.
  10. Whackadoo

    In Progress Street Fighter 89 The Final Fight by Machok

    They are two reasons why I prefer Yamato: First he's more nimble. Retu is comparatively too much static. Then the way Yamato is introduced on scene: you get captured by a team of Samurai and get tranfered in a place where Yamato appears in a puff of smoke. All in all I feel Yamato is cooler...
  11. Whackadoo

    In Progress FINAL DOUBLE DRAGON

    Woah, that's crazy! The Roster is 30+ characters now! How hard would it be to make a "Character Select Screen" à la Street Fighter II? I mean having an overview of the characters would be more convenient, I humbly believe. Also the Combatribes team look much bigger than some other...
  12. Whackadoo

    Mortal Kombat 1

    When I read the confirmed Roster above I had to check on Jean-Claude Van Damme. ^^ That's how I came upon a gameplay vid explaining how Johnny Cage will get an exclusive sytem. The Hype Meter - a Star located in the lower left corner - increases as you do special moves/taunts. When it's full...
  13. Whackadoo

    Mortal Kombat 1

    I've been away from the Mortal Kombat franchise for years but indeed that's one hell of a teaser. Also the trailer really feels like watching a good movie or a TV series, it's mesmerizing. Good devs often succeed in pouring their passion into their games: It feels like MK devs had fun making...
  14. Whackadoo

    In Progress FINAL DOUBLE DRAGON

    That's what I call significant progress. I didn’t expect such a quick update, to be honest. In Vendetta characters had 2 specials, one executed from neutral position and one triggered while moving forward. Judging from the vid, you’ve implemented both specials. Excellent! Blood’s "forward...
  15. Whackadoo

    In Progress FINAL DOUBLE DRAGON

    @gabo-hanzo: man, you have such a good taste! I used to play Vendetta in the Arcades too. I like it so much I looked for a faithful OpenBOR port but no luck (there's an OpenBOR game entitled 'Vendetta the World Warrior' but it's quite a different game). Heck! I feel the 4 characters from...
  16. Whackadoo

    In Progress Streets of Rage X (Windows / Android)

    I like your Adam sprite work, the craft with the legs is magnificent. Just a nitpick: Maybe your Adam is too bulky, his head in particular. Admittedly, Adam's frame was larger in Bare Knuckle Mobile and Streets of Rage 4. Don't worry, if that's your vision of Adam I truly respect that and will...
  17. Whackadoo

    In Progress FINAL DOUBLE DRAGON

    @gabo-hanzo: I find the roster of Final Double Dragon incredibly enticing: Kenshiro from Hokuto no Ken, Lee Wong from Tiger Road -one of my fav- Cody, Guy, Kunio and many more. I was intrigued by "Parsons" though, I've never heard of that character. While doing my search I came upon Tough Turf...
  18. Whackadoo

    In Progress Alien vs Predator

    Holy Facehugger! I used to play this gem in the arcades. AVP had a subtantial movelist and boasted a phenomenal sound design. AVP was finishable with only a few credits and it was super entertaining. Quite frankly this game stands the test of time. @ZVitor: do you plan to add new characters or...
  19. Whackadoo

    Concept TMNT: Legends

    spyroskonst: I watched the vid you posted above and my jaw dropped. The creativity in your project is through the roof. Besides the module seems really fun. Now it's not easy to make a fair assessement from a single character vid and I'm not a modder to be honest. So take my constructive...
  20. Whackadoo

    In Progress King of Rage

    Err! I actually have zero modding skills. ; ) So you're probably thinking about someone more talented than me. ^^ Edit: Rewatched the vid again: I humbly believe giving the playing character a "Victory Pose" after winning a Boss Fight would make the module even better.
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