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    ChronoCrash Modders Tools

    - maybe @DonoVane is meaning the position of the "at 0" Yes, this is correct. I am still a relative beginner with all this. The coords are always mentioned with at 0 in the bottom line.
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    ChronoCrash Modders Tools

    I got an explanation from someone which is that in leftright the right border of the scene starts at 960 pix and then it counts down towards the left, thus becoming negative eventually. For example if you have a scene of 3000 pix, in leftright, the left border will be -2040. I tested this today...
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    ChronoCrash Modders Tools

    I don't know if this is a basic question, but I can't find a solution for it yet. I started using this tool for calculating the position of spawns in a scene, and it works well when the direction is both, but not when the direction is leftright. Is there a way to solve this? So this is about...
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    Solved how to extract DATA from a pak file for modding?

    This is a beginner question. I used to be able to do this actually, but I deleted all my openbor files a year ago and now I decided to get back into this but I can't find how to extract the data from a pak file. I downloaded openbor-6391 and openbor-master. They have tools / borpak / scripts /...
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    Solved connecting destructible door to branch

    Thank you for the explanation. I will try.
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    Solved connecting destructible door to branch

    Hello. I am modding an existing game and there are several destructible doors in that game, but they never use a specific branch name. Instead they just generally refer to the next level as in levels.txt under the current branch. An example would be: spawn hit4 health 50 alias door item...
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    how to spawn entity at position of level (not screen position)

    Cool. Thanks a lot. I will try this :)
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    how to spawn entity at position of level (not screen position)

    The manual says: coords {x} {z} {a} {x} is relative to the screen's current position, NOT the actual position in terms of the level itself. So how then do I make an entity spawn at a certain position regardless of the current screen's position? Example: I let an enemy come out of a doorway...
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    how to keep track of the number of times something happened?

    Is there a way to keep track of the number of times a certain event happens and use that number to create different outcomes? I have been looking in the manual for this, but I can't find it yet. For example, the player enters the same room multiple times and depending on the number of times...
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    change player abilities (faint)

    In the game I am modifying, I want to remove some abilities from the player when in a weakened state (faint). Someone suggested that I add a line with weaponframe in the anim faint block of the original character. Apparently you have to treat it as a weapon and I tried as much as possible to...
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    unkillable player option?

    Is there a way to make it so that the player can lose damage normally but will never fall to zero health? I want to make a game where the player can only be killed through some specific events but where being at low health can still trigger something. I can't find this option in the...
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