The manual says:
coords {x} {z} {a}
Example: I let an enemy come out of a doorway in the wall above where the player spawns after 1 second. If the player moves left or right before the enemy appears, the enemy should still appear as if coming from the doorway.
coords {x} {z} {a}
- {x} is relative to the screen's current position, NOT the actual position in terms of the level itself.
Example: I let an enemy come out of a doorway in the wall above where the player spawns after 1 second. If the player moves left or right before the enemy appears, the enemy should still appear as if coming from the doorway.