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  1. Daniel99j

    In Progress Mighty Final Fight: Forever

    Daniel99j updated Mighty Final Fight: Forever with a new update entry: Mighty Final Fight: Forever - Out Now! Read the rest of this update entry...
  2. Daniel99j

    Solved Run attack targeting

    It works - Thank you!
  3. Daniel99j

    Solved Run attack targeting

    Hello guys, I trying to make an enemy with run attack like a Bill Bull on Final Fight, but I dont have an idea how to make him targeting Player on Y axis (up and down) while this animation. Did you have any idea how to make this possible? Thanks
  4. Daniel99j

    In Progress Mighty Final Fight: Forever

    Hello, there's a new video! The game making is finally coming to the finish, but we still have lots and lots of testing ahead of us but I'll want to announce the exact release date in the next trailer - I can't wait to show you the full game, guys. :)
  5. Daniel99j

    In Progress Mighty Final Fight: Forever

    Hmm, thank you, but still don't understand. So, first part what confused me - how to get opponent entity? Really, I have no idea what you're talking about. 😶
  6. Daniel99j

    In Progress Mighty Final Fight: Forever

    I understand where you are trying to lead me. Unfortunately, I'm not a programmer, I've never used any C language or anything like that. So I looked at how throws are made. But all I see are lots of numbers and meaningless abbreviations. I'll try to make some sense of it again today, so keep...
  7. Daniel99j

    In Progress Mighty Final Fight: Forever

    I'm currently trying to sort out the throw thing. But I ran into a problem. I understood correctly that the throw anim changes to a "grabbackward" animation and consists of two "invisible hits" - one that start an animation when the opponent goes around the hero's body and the second that throws...
  8. Daniel99j

    In Progress Mighty Final Fight: Forever

    Thank you all for your points and recommendations. You are definitely right about a lot of things and I will try to focus on making those mistakes disappear. The problem is that I'm aware of some mistakes, but I don't know how to fix them, so hopefully I'll learn. Especially throwing is my big...
  9. Daniel99j

    In Progress Power Rangers: it's morphing time!

    Awesome looking project, looking forward to the full game!
  10. Daniel99j

    In Progress Mighty Final Fight: Forever

    Thank you.
  11. Daniel99j

    In Progress Mighty Final Fight: Forever

    Hmm thats weird. I'll try to fix it. Thank you for information!
  12. Daniel99j

    In Progress Mighty Final Fight: Forever

    Hey guys! Demo of the 1st round available for free right now here: Mighty Final Fight: Forever – Bouncer Games enjoy! :)
  13. Daniel99j

    Forced colour palettes for players

    Yes, I wanted to make exactly what Maxman is talking about. Sorry if I explained it wrong. Thanks to Bloodbane, it has been made possible again! Thank you very much. 🙃
  14. Daniel99j

    Forced colour palettes for players

    Hi, I have a small problem that I need help with. I'm working on a four player game where there will only be one character (similar to Double Dragon) but I can't seem to get any way to set forced color palettes for each player. I mean I have a main character and 3 alternative color palettes...
  15. Daniel99j

    In Progress Mighty Final Fight: Forever

    This video maybe answer some questions about new characters :)
  16. Daniel99j

    In Progress Secret Agent

    Oh my god, that's unbelievable! Amazing work!
  17. Daniel99j

    In Progress TMNT - Turtles In Space

    Did you think the "TMNT: Turtles in Time" project was stopped and gone forever? You're wrong! Our four brothers slept in the sewers for a while, waiting for the right moment! ..more info coming soon. Thanks for your support!
  18. Daniel99j

    In Progress TMNT Turtles on Tour

    Oh my god, oh my god, oh my god! I love it!!
  19. Daniel99j

    Brazilian superhero beat em up

    Nope.. he just stolen my game without any permission.
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