Excellent work with Hasebe.
I like her Tetsuzanko super.
However somethink is very repetitive in term of BIG sound. The "powerful HIT" sound.
This sound is used for jump kick etc. and I think perhaps it could be used only for the special/super moves? (suggestion)
And replace it with a "medium...
Very interesting !
Can you guys telle what can be the uses of that? Any exemples?
Usually I use the log file to check after a crash what happened. (even if 75% of the times I cannot understand what's wrong...)
I absolutely love the sukeban style archetype. ^^
Even if my favs are the unmaked without the long skirt. But both gives good varaiation.
5 and 7 particularly looks good.
And 8 looks almost like a sub boss ^^
Yeah, last time you did female enemy character was for your 2DFM Kunio game.
Nigh...
Thanks for the cleanup. It was not even needed to optimize the code or something.
BTW I don't remember having requested an upload ^^; only asking why it was so freaking heavy,
but sure the cleaned version is finally here.
Thanks again, perhaps it would make more people whant to try this...
Thanks DC,
I was about to give him a feedback (before he even replied my question about the size)
And my feedback ib basically what you said.
Actually many "errors" of game design since the first enemies.
The unskippable scenes are the stuffs that usually makes me stop playing a game. (there...
Don't worry.
I was talking about MY english skills. (Because english is not my language)
I think your use of english is ok ingame.
No problem at all.
Sometimes when I express something hard, I may use 'weird words' in my english. ^^
I absolutely love your work on Riki.
Nice moves and references.
And all of that with the great Kunio No banka remixes music...
Once again, this proves that our community can makes better beat'em ups than the actual games companies that tries to surf on the retro beat'em up trends.
your game is...
Excellent!
I like the fact the grab and mount grab can lead to different moves.
It's a good way to add diversity.
I hope there will be diversity in the way the charcters fight with such moves.
I remember in your old 2DFM game from the mount some girl can slap with one hand, the other with both...
Thanks for taking the time to reply, buddy!
Of course, health and familly first.
Openbor is a hobby! I'll be pleased to see you back again some day in the future if it ever happens. And if not, no problem, you are the creator. :)
Take care!
Wow ! I like the result.
What is the source of these stages? beside of the sound beach from FF series.
I don't see actual real pixel art... -> AI generated ?
It's AI, definitely, considering how the focus is on the BG elements when in actual games, the BG elements give an ambiance but tends to...