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  1. msmalik681

    stop entity overlap

    Is there any way to stop 2 entities from overlapping each other? tried platform but it did not work.
  2. msmalik681

    In Progress Final Blow

    Just porting final blow arcade to openbor hopefully it goes smoothly and finished in a week or so. Once finished I hope to add prince naseem as a playable character. Still ripping sprites for now.
  3. msmalik681

    My first game jam

    Just joined my first game jam if anyone wants to vote for me i would appreciate the support. This is my vision of a first of the north star 2 game for the amiga. This is still very much wip. Special thanks @Kratus For his help on this. https://itch.io/jam/amigamejam/rate/3145892
  4. msmalik681

    Shadow Dancer - Amiga 500

    I could not help myself I wanted a good shinobi game on the amiga. This has some good progress already and here is a demo if anyone wants to try. Download: SD_Demo_msmalik681 [youtube]
  5. msmalik681

    Double Dragon Zeebo

    There a emulator in progress for zeebo so the double dragon exclusive may be playable some day.
  6. msmalik681

    Photoshop help

    As a linux user I cant install photoshop but I need to test something for a personal project. Can someone with photoshop confirm this is a valid palette file: https://www.mediafire.com/file/ntzx5b61xyc1cwo/test-pal.act/file Help would be much appreciated and a screenshot of the palette is...
  7. msmalik681

    Linux Appimage

    Here is a quick tutorial on how to make a Linux appimage of OpenBOR as requested by @hechelion Download my appimage kit: OpenBOR AppImage Kit.tar Now compile OpenBOR from source for linux and place it in the folder you just downloaded it should be named "OpenBOR" this is the default name so...
  8. msmalik681

    Amiga 500 - Street Fighter 1

    The first time I ever thought about modding any kind of game was when I played street fighter 1 on the amiga it really sucked and amount of text can visualise how bad this game was just see for yourself. So I found a game making engine called Scorpion Engine that could make games for a amiga...
  9. msmalik681

    Maliks SublimeText OpenBOR Syntax

    I have been using sublime text for my openbor coding for some time just decided to start a github repo to share it. Download: Releases · msmalik681/Openbor-SublimeText Readme.txt
  10. msmalik681

    SP meter script (Tech Demo)

    This is a tech demo showing how to add a extra meter called SP (but it could be named anything) it will recover over time and you can execute basic cancel commands to use set amounts of sp see the script data/scripts/ondraw.c for more information. Edit: Updated v3 with fix so there is no delay...
  11. msmalik681

    Mobile Access

    @DCurrent I am having trouble logging in through my mobile phone I am using android with google chrome but the site keeps saying I need to enable cookies but I have checked and they have been enabled.
  12. msmalik681

    Meifumado

    Is it just me or does this game look amazing. This is the type of game I would love to make one day.
  13. msmalik681

    Final Vendetta

    Just saw this. Nice to see updates to old beat em ups.
  14. msmalik681

    Samurai Shodown RPG

    Always wanted to try this rpg but it was never translated to english. There was a partial translation by someone called apocalypse but he never finished it. The French translation completed the whole story translation but not the in game battle text still sounds playable. The sprites would be...
  15. msmalik681

    Master branch issue

    @Kratus I just tested the current master build on linux with a mod that i know works but I get a crash trying to load a simple flash entity. Can you test the master branch on windows for me please. master branch: GitHub - DCurrent/openbor at e6aec66221963f34476f8bcbf7730181216d7e75
  16. msmalik681

    Solved alternate special button

    I wanted to know when you have a block animation and the special key is used for block is there any way to set special as another key without resorting to script ? I know how to make a fake block by script and how to set a2 to a custom freespecial but that is not what I want I want to use the...
  17. msmalik681

    SOLVED: dropv and knockdowncount

    I have a issue when using dropv attack against a enemy with knockdowncount so the attack does not knock them down as expected but dropv still lifts the enemy in the air and it just looks silly. Does anyone know of a work around ?
  18. msmalik681

    blast / damageonlading question

    When I use damage on lading the attack boxes can hit players is there a way to set this to only hit enemies ? I could use a ondoattack script to null these attacks to players or a script to change the candamage property but I was hoping there is a more simple solution I have overlooked ! edit...
  19. msmalik681

    OpenBOR Beginner's Guide 2021

    Finally got around to making a new guid to help get users started modding with OpenBOR this uses opensource, cross platform free tools. This guide was made in Linux as I have changed operating systems from Windows but everything should work the same. As always any feedback is appreciated...
  20. msmalik681

    In Progress Double Dragon Zeebo

    One day maybe . . . .
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