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  1. tightninja

    Enemy Bomb Hitboxes are ignored

    This enemy (gunguyg) throws bomb that no longer damage the player when using 4.0 Build 7555. Attached are the enemy, bomb and model text files
  2. tightninja

    Question about OTG2

    How does the Engine determine when an entity is "on the ground" ? Obviously Idle and walk do not count. Does OTG only apply to rIse animations? Does it both rise and fall animations? Is it more complicated than that i.e. must be "on the ground" in fall or rise for a specified period?
  3. tightninja

    Difference between Target and Opponent

    It seems "opponent" is the last entity hit correct? Is "target" the entity about to be hit (within range of attack?
  4. tightninja

    Solved How is OTG implemented in Open BOR 4.0 (build 7555)

    Does it require a hit box? Does the hit box have to be on the rise animation? Does the game know when and enemy is "on the ground" regardless of animation state? Just trying to understand the logic flow before I go through and edit a bunch of animations incorrectly. Thanks!
  5. tightninja

    Weapon use - once per level

    Is there a way to make a weapon use only 1 per level? I have a character that can "equip" weapons at will, is it possible to restrict a weapon to once per level?
  6. tightninja

    Block Animation

    Hello, In OpenBOR 4.0 (7555) the playe rget stuck in the block animation even after releasing the block button. In 3.0 as long as the player held the block button they would continue to block and could flip direrction. If they released the block button they would return to idle. How has...
  7. tightninja

    Static popping sound?

    I keep getting a static popping sound when the player uses anim attack1. This is the only attack where this seems to be an issue? Any thoughts? Using OpenBOR 4.0 7555
  8. tightninja

    Open Bor 4.0 Games/Template?

    Hello, Just looking to see if there are any complete OpenBor 4.0 Games or templates available.
  9. tightninja

    Enabling 4 player mod - Vertical Scroll Bug

    Has anyone run into an issue where enabling 4 player in a mod made for 2 players creates issues with vertical scrolling and enemies not spawning? Attached are the areas that, when adding a 3rd player, (even if it is just P1 and P3) prevents enemies from spawning or the level will no longer...
  10. tightninja

    Is there a way to edit the OpenBOR save files?

    I am looking to test levels without having to play the game to get to them. How do I load into a level or at least edit a save file to start at a level?
  11. tightninja

    Fall{#} off by -4?

    I just noticed that my anim fall# animations are off by -4. In other words attack.damage.type 11 triggers anim fall7 instead of anim fall11. I am not sure what is going on here. I know by default fall anim are from 2-10. (although max attacks are increased to 200) There is no...
  12. tightninja

    On the ground (hit fallen enemies)

    Is it possible to right a script that will give a bbox to fallen enemies? I want to mount fallen enemies and utilize ground attacks, but would hate to have to put a bbox on every fall animation in the game.
  13. tightninja

    Draw Directly to Display

    I am trying to understand how OpenBor displays backgrounds and the game in general. Default resolution for game is 256x224 so most of the backgrounds are that same resolution (larger x value for scrolling levels). I notice when increase the resolution to say 1080p, the game world shrinks and...
  14. tightninja

    Screen Quake on Regular Attacks

    For some reason I keep getting screen quaks on regular attacks. This didn't start until today. yesterday was fine. Not sur wat is causing the issues. I did create new weapon for the game yesterday. Sonny.txt is has the quake effect on all attacks. sonny kali is the new weapon that was create...
  15. tightninja

    Freespecial Cancel Chain ends in Credit Death

    I have an issue where using a freespecial cancel chain not only leads to death but I loose all lives as well the player input is a4, a2, a2, a2, then at some point the character warps to bottom of the screen and dies. also a3, a2 end player life very quickly I Video attached along with...
  16. tightninja

    4 Player mod

    is there documentation somewhere on how 4 player mod interacts with a game that was designed for 2 players only? I am getting a bug where there is an "in game cutscene" where the players jump from one platform to the next.via animationscript. However player 3 and 4 don't seem to have the "code"...
  17. tightninja

    Hold Block - Face Different Direction

    Is there any way to face a different direction while holding the block button? IF I am facing right, can I press back (left) to face left? I tired drawmethod flipx 1 below . It does flip the frame to face left, but the engine has determined that I am still facing right. #####-----STANDARD...
  18. tightninja

    Select Screen and Life Bar Size and Placement

    Specifically, the mod I am working on is originally 2 player. I want to make it 4 player. However, placing P3 and P4 health bars is tough. By default it goes near the bottom of screen with have the graphics missing. The resolution is 256x224 but it is hard to calculate where to start and...
  19. tightninja

    Life BAr wont "warp"

    I change the life bar HP from 100 to 250. P1 goes all the way to the edge of the screen in single player. P2 goes off screen. How do I get it to wrap? below is the line of code lbarsize 94 10 1 1 0 -300 -300 -9999 -9999
  20. tightninja

    Slightly altered Custom Animation frame always pixelated

    I have been trying to edit a frame of animation using gimp, inkscape and or paint. When I save it the image becomes pixelated. If I manage to save an unpixellated image (.png), when I load it into the mod tool, it is still pixelated. Also, the alternate color for the character does not carry...
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