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  1. mtrain

    Escaping from grab question

    I am trying to make an escaping move from grabbing by enemy, by pressing special button. But player must perform an alternate special move. So what i make: Players special: anim special loop 0 delay 10 offset 155 138 @cmd    bigcounter frame data/chars/axel/x/1090.gif And script: void...
  2. mtrain

    Blargg NTSC for OpenBOR

    Is it possible someday to add a Blargg NTSC render filter to OpenBOR. I love to run Kega Fusion emulator with this plugin, it makes nostalgic feel of playing on a real CRT tv. If you havent tried it yet, go ahead, you will love it) Thank you)
  3. mtrain

    HUD Score font question

    Is it possible to make zeros before actual score make with different font to make them darker as in SoR3? Thank you.
  4. mtrain

    Jump attack

    It is offtop, but can someone give example how to make jump-stone move like lava boss from vidoe in Reply #17?
  5. mtrain

    In Progress Streets of Rage 4: Silent Storm

    DEMO V2 Playable characters: - Axel - Blaze 1p/2p mode Controls: a - attack (a+a+a+a - chain combo) s - weapon mode d - jump f - special (forward + f - 2nd special) up/down/left/right - movement Video by Naota Thank you, my friends, for your support! Please leave your comments and your...
  6. mtrain

    Randomness

    Just a thoughts about this. A long time ago i have notice that random values getting by rand()% is not really random. For example enemies remaps chosen "randomly", but every time i restart a game, in every level, all enemies (in 80%) have the same remaps, and they drop same items (that also...
  7. mtrain

    entity scripted name question

    I want to make an entity, that will have a name consist of three words, that must be assigned by a script, in next way: So in result entity must have name Dirt Bag Pete
  8. mtrain

    SoR grabbing, vault system

    Is there any mod, that have a grabbing and vault system like in Streets of Rage / Bare Knuckle games? I mean: - while grabbing an enemy, pressing jump will cause vault animation (not OBoR like attack); - number of vaults are counting (after 2 jumps enemy frees); - holding enemy in front or from...
  9. mtrain

    Square or involution operator

    I cant find it. What is the operator for square from the value or involution: 2^2, or sqrt16
  10. mtrain

    Moving through the ground

    I want to make an enemy that appear from below when you standing on the rooftop (like helicopter or flying enemy). Have you any methods to make that without changing offset of each frame by frame and get smooth movement?
  11. mtrain

    Dash/Leap to defined screen position

    How to force the enemy to perform leap or dash move to a defined coordinates and stop there. I have modify script for targeting: So i put next command to the enemy attack move: @cmd xytarget 480 400 5 5 0 0 1 with  @cmd leap or dash where 480 is the center of the screen x coordinate and 400...
  12. mtrain

    Platform flip

    Is it possible to use platform command platform {xpos} {zpos} {upperleft} {lowerleft} {upperright} {lowerright} {depth} {alt} but make it flipped? I want to use two platform entities to make walls in the elevator level, and after reaching certain floor walls will disappear (like level 8 in...
  13. mtrain

    Shifting on spawn

    I have found a weird issue long time ago. When i spawn an entity at certain position it is always randomly spawns in 2 ways: normally and with 1px shifted from defined position: For example: Spawn elevator coords 0 400 at 1000 but in fact it is spawned next Spawn elevator coords 1 400 at...
  14. mtrain

    Request: Spawn delay

    I think it is time to make a new useful request to add a new feature to OpenBOR. It is a spawn timing parameter. Last time i have face this issue many times, and for me this will be very useful. I am saying about next: spawn enemy coords 500 500 delay # at 1000 adding delay parameter to the...
  15. mtrain

    Offset moving

    Is there a chance to somehow edit script for dasher, but replace it with x and y coordinates of frame offset instead of x,y,z coordinates? The problem is in next: I try to make moving decorations, like elevator backgrounds, moving buildings on the bike stages. And to achieve moving effect of...
  16. mtrain

    Attack1 script question

    I`m trying to make a "sitting-standing" move for enemy using @cmd attack1 script. Here is the script: Here is the enemy code: The question is: Can you help me modify script, that he will allow to stop at the 0 frame and if player will be in defined range animation will continue from the...
  17. mtrain

    Killing panel type entity

    How to kill a panel type entity in the middle of the stage? Is there any script for this? Is it possible by the script to kill (remove) any entity on the screen i want at any time?
  18. mtrain

    Temporarily disabling controls

    How to temporarily disable controls in the middle of the level, saying for 10 seconds, to prevent player from performing attacks or movement, and to prevent 2nd player to enter game in this moment. Adding text entity with noskip is not a solution because i need another entity play an animation...
  19. mtrain

    Grab position question

    How to solve the next problem of players grab position: It is appears randomly, and i cant figure out what causes it. Thank you)
  20. mtrain

    Camera movement like handholded

    Is it possible to make a script that will provide a camera movement like it holding in hands, in other words, camera will be slightly moving up, left, down, right and so on..
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