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  1. Piccolo

    Perception experiments

    Hey guys, I could use a bit of your time. In real life I am running a cognitive science PhD project (theme is on perception/introspection/retrospection) and need participants for some experiments. You have to play very simple mini-games sequences and make estimations. The duration of the whole...
  2. Piccolo

    ChronoCrash Modders Tools

    Don't test this on original files. Hey guys, OpenBOR Stats is a very useful piece of software for a lot of us, but it is getting a bit old, and MatMan, its creator, seems to have quit. So, long story short, I just started to develop a new project for OpenBOR / ChronoCrash modding. Here's...
  3. Piccolo

    Weapons skills

    Hey, I freely pratice weapons handling to let off steam on my spare time. Recently I did two videos of me playing with various weapons. Thought I'd share them here  ;D ! No longer available ! No longer available
  4. Piccolo

    allocscript, loadscript, compilescript, executescript

    I'm trying to use these functions to avoid loading some scripts files at the start of the game. But can't get them to work, even with a simple script file. Anyone ever tried to use those ? Are they broken ?
  5. Piccolo

    Daimao Cancel System

    Daimao Cancel is an advanced cancel system for creating combos that works for all types of entities (player, enemy, npc) and attacks (normal attacks, projectiles, slams). It was built to create The Bruiser Brigade gameplay and overcome some limitations of the core cancel system.
  6. Piccolo

    Slanted panel and climb walking

    Is there a good solution to have slanted panel in OpenBOR ? That is panel that progressively go up/down so that entities climb/descend as they move. I tried to simulate this using onmovex to alter entity's base as it walks forward, but that does not work. Altering entity's y (with full...
  7. Piccolo

    Platform X Entity display

    I was wondering if there was some kind of working way to correctly display/hide an entity based of his relative position to an obstacle. I know I can create something similar to this via tricky scripts & "fake" entities usage, but it's quite painful  :'(
  8. Piccolo

    Overriding a function

    Is there some way to override (or simulate the overriding of) a function when using script ? Let's say I have a generic animation library for all entities, containing general functions that make use of more specialized functions. In a specific character animation script, I want to import this...
  9. Piccolo

    Iterating through a hash array

    How do you iterate through a hash array (that is an array whose indexes are not 0, 1, 2, 3, ...) ? I just need a way to access variables contained in such arrays in order to free them. I saw they were functions like "next" and "key" available, but I couldn't get anything from them.
  10. Piccolo

    Automatic way of converting palette

    Here's the thing : I have two different versions of the same sprite. Each sprite version has its own color palette (not just in terms of colors but in terms of positions in table, number of colors, etc). But the color of each pixel in sprite 1 correspond to the color of matching pixel in sprite...
  11. Piccolo

    Slipping platforms

    Hey guys, I'm trying to create slipping effects on some platforms. The idea is that when entities are on these platforms they have an additional velocity momentum (which can either be positive/negative, increasing/descreasing, depending on the platform and where/how entity is on platform)...
  12. Piccolo

    Enemies factions/gangs

    As anyone already figured out a good way of implementing different enemies factions/gangs ? That is ennemies that are hostile to (and can damage) some others enemies only (and players of course). I'm preparing a funny gang war level where such a function will be crucial, but I could use this...
  13. Piccolo

    Hitting dying enemies

    Is it possible to not disable bbox of dying enemies ? In such a way that you can still hit their body while falling (and they disappear after lying on the ground for some time). Thanks.
  14. Piccolo

    Running on a moving platform

    When a character is on a moving platform (moving from left to right with 5.0 x velocity), he is so slowed down that he doesn't move on the platform when walking or running. Is it because of how the engine manage walkable platforms or is there some kind of parameter to avoid "treading water"...
  15. Piccolo

    Other entity z display on platform

    I'm having strange behaviors with entities on platforms. I can't hit them (nor can they). But I can grab them. Moreover, they always appear in front of me even when they should not. It happens when I spawn a platform, then spawn an entity on top of it (I checked its "a" and "base" properties, ...
  16. Piccolo

    Landing event

    Hello, What is the best way to check for something when a player lands ? First I thought of simply running a function in jumpland animation, but that's not the only way some characters can land on something. Can't figure a way to handle this with onemovea script event either. (FYI I want to...
  17. Piccolo

    Changing attackone mid-animation

    Is there a way to change attackone in the middle of an animation ? The idea is to create attacks that knock down one opponent only (and allow you to continue your combo on the opponents still on their feet). To do that, I thought of using two consecutive attackboxes the first with knockdown...
  18. Piccolo

    jumpattack, air slam follow

    Yop, I'm trying to create a runjumpattack that follow into a slam. The follow does work and the character start the slam, but when he lands, the animation gets interupted (it switches to jumpland). If I execute these lines at the first frame of the follow slam... changeentityproperty(vEnt...
  19. Piccolo

    Change defense nopain

    Setting defense all 1 15 in an entity header makes this entity not play his pain animation when hit by attacks whose damage is less than 15. Are there underlying entity properties than can be changed to modify this on an animation basis ? I also tried to do it with doattack event, but I can't...
  20. Piccolo

    Canceled The Bruiser Brigade

    « That game where everyone gets to pick the big guy. » Description The idea is to create a game a la "Expendables" where a team of tough guys is sent on supposedly dangerous places to deliver hell and "fix" problems. The idea to make this mod came after watching videos where Zangief and...
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