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  1. monomartin

    Complete vendetta super recargado

    Hello friends, this is my last game I'm working on, vendetta super recharged, the video shows a little of the different levels and game modes ( vendetta seper recharged, double dragon mode, master mode, etc.) it is almost finished, just missing a few details, I hope you like this mod for...
  2. monomartin

    Guardians of the hood 2 ver. 1.01 - game completed - KIM_MAREE

    Hello friends, today I finished my game Guardians of the Hood 2, I made several changes, added weapons to four characters of the 6 that I left in the end. and change the mini game that I added at the beginning, now the mini game is based on the world of "final fight" well I hope you like my work...
  3. monomartin

    Canceled guardiasn of the hood 2

    Hello friends, with this quarantine I have more time to work on my games, today I share this new project "Guardians 2". Here are two videos, I hope you like it.
  4. monomartin

    problem grab items

    Hello friends, I decided to finish my double dragon plus and I have some problems, to see if you can help me, I am using "grabdistance 5" in the player, the problem is that it also modifies the grip of the items, that is, it is difficult to grab the weapons, is there a way to separate grip...
  5. monomartin

    Complete Final Fight and Cadillacs

    Hello guys, I share my last work that is almost finished, Final Fight and Cadillacs, I hope you like it.
  6. monomartin

    I need help with weapons

    hi, I need help I want to add a line for the player to release the weapon in case he has one, to release it when he is walking, I add one but it does not work, he does not release the weapon #import "data/scripts/area1/automvSP.c" void main() {   void self = getlocalvar("self"); float x =...
  7. monomartin

    problem, I'm using ladder_c

    Hi, I have a problem, I'm using ladder_c In a stage (z 60 245) and the ladder works fine, but the same ladder in a stage (z 150 690) does not work, does it have to see the size of the level?
  8. monomartin

    Canceled Golden Axe Warriors

    Today I want to show you this other project I'm working on, Golden Axe Warriors https://youtu.be/RS_V6Ijrwmg
  9. monomartin

    Inertia after running help

    I need help, I want to achieve an inertial effect when the player is running and stops running change to a follow animation and then change to idle. I do not want it to go from running straight to idle, understood, running, skidding and finally idle, it is ugly to go from running to idle without...
  10. monomartin

    supports video formats OpenBOR ?

    Question. which it supports video formats OpenBOR ? fmv , avi , mpeg , ?
  11. monomartin

    help @cmd attack1

    hello friends need help I want to add two parameters to this keep it like this but if Player 1 detects that exists within the range change the animation and if it detects that there are two players at a time within the range , player 1 and player 2 switch to another animation the idea is that...
  12. monomartin

    Canceled Double Dragon Plus first images

    hello friends wanted to share a video of progress in my game double dragon plus, will be finished soon , and also publishes other videos hola amigos quería compartir un video de los avances en mi juego double dragon plus, en breve estará terminado, y también publicare otros videos
  13. monomartin

    check the edge of the platform , it is possible ? help

    checks the distance to the edge of the platform and change the animation, is that possible? http://s2.subirimagenes.com/imagen/previo/thump_9626414ejemo.gif [/URL][/img]
  14. monomartin

    question dropped from "x " high

    question there is any writing that check if the player falls from "x " height change the animation . example from a high wall , as in the double dragon ?
  15. monomartin

    question there is some void spawn01

    question there is some void spawn01 counts from the place where it appears, and not from the offset display as works spawnframe { frame } { x } { z } {a } { relative} that can be configured " relative" hopefully understand my thanks question
  16. monomartin

    question can be changed in the middle of a stage

    question can be changed in the middle of a stage property right to Both with any script. example at 2500 change the direction of the stage to BOTH
  17. monomartin

    questions about resolution 240 x 224 ?

    questions about resolution , you can force such a resolution is 240 x 224. OpenBOR work can make to that resolution ?
  18. monomartin

    force attack only the front of the player helps

    hello continued with this problem, I manage not force a single enemy attack against my player , I want to avoid is to attack me from behind, if anyone can help me , if they know a script to make the enemy to a certain distance is forced to come face to face with the player and then attack him...
  19. monomartin

    attack just ahead

    hola ayer hice una pregunta y hoy me encuentro que no esta en la pagina, espero que no la eliminen. la pregunta es, hay algún método para que un enemigo ataque solo  por delante del jugador, obligar al enemigo a  atacar solo  por el frente del jugador, es decir si mi jugador esta de espaldas al...
  20. monomartin

    item help !!!!!!

    hola chicos les comento que tengo mi double dragon casi terminado , pero necesito ayuda con lo siguiente: hay marera de hacer un script para que el item de un arma ejemplo el barril, se pueda levantar de forma normal con el boton de siempre y que con otro se lo pueda golpear para hacerle una...
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