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  1. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    example of stage 10 road (before Shura fight), -BETA-
  2. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    video example of the items we use in game, with a short "rainbow effect" activated when you grab an item (similar to sotn effect when alucard grabs an item). wip of the items system: basically the bronze, silver and gold "athena statues" will give you respectively +25, +50 and +100% of your...
  3. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    added also a cool "rain effect" in the stage 6 road (before Shakka virgo fight), rain in front of the players and now raindrops behind them with transparency for the deep of them.
  4. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Some progresses we made regarding the stages, they now have differents clouds layers (clouds movings in front of the mountains, clouds behind them, and fog in the first layer now) looks more polished now
  5. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Thanks @Bloodbane ,it’s solved, Kratus answered me a script was needed and currently kindly adding it on the game
  6. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    actually my "ground attack is "freespecial9" and is (of course an otg attack): anim freespecial9 # Attaque au sol jugglecost 1 delay 10 offset 38 135 otg 1 bbox -4 54 51 75 hitflash blood_gerbD sound data/chars/shiryu/sounds/dash.wav frame...
  7. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Hi guys, @DCurrent @Bloodbane do you have an idea on this one guys: If an enemy is on the ground (and ONLY in the case the enemy is on the ground), I would like to AUTOMATICALLY performs a "ground attack" (by pressing forward+punch or down+punch). if the enemy is NOT on the ground, all is...
  8. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Seiya gameplay progresses
  9. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    @METAL JOKE I don't understand your comment as you are working on a vs game too, aside from discuraging us, what's your point? Of course those mugen sprites are 20 years old, but the fact is NOBODY ever made a CORRECT and COMPLETE game with those sprites (and in fact i think they are super...
  10. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    some gameplay progresses: As promised to make you wait, here is a gameplay video of Hyoga the swan knight and his ice attacks 😉 several things to note: - our knights can walk, run (fix rotten mugen anim, they no longer run like hunchbacks with their arms back) - possibility of giving different...
  11. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    @NED good catch for the cvs2 rock aura, in fact we use mugen sd saint seiya sprites that some guys grabbed here and here to complete theyr chars. It seems they also used some fire sprites from snk games for Ikki. It’s very various. As long as it is good looking lowres pixel art it’s ok. I often...
  12. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    gameplay progresses (lifebars direct (no more fulfill of the lifebar at fights starts) kuddos kratus:
  13. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Thanks guys, the "cosmos charging attack have been fixed using the following lines (thanks to Kratus script too) anim freespecial3 # Défense spéciale explosion du cosmos delay 10 offset 31 119 #fastattack 1 #cancel 0 8 0 A2 freespecial3 hitflash flashbig sound...
  14. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    It’s from saint seiya mugen sd
  15. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    @Bloodbane @DCurrent @maxman I have a technical question you may enlight me: I would like the bronze saints to be able to recharge theyr cosmos while keeping the "special button" (a2) pushed - in that case, the animation loops and seiya gains 5 Mp (cosmos) per second the animation stops...
  16. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Hey, thanks a lot for the answer @Bloodbane, cool to know openbor can manage the random appearance of things like this, may be useful for future ideas I have. About the banana, it’s just a random banana I found in final fight plus gold (I think?) for test. Sure it should be more yellowish lol
  17. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    currently i use this cmd to kiki to launch items: anim pain delay 5 offset 54 92 frame data/chars/KIKI2/04.png @cmd spawn01 "bananaff" 0 30 0 0 frame data/chars/KIKI2/04.png
  18. Gilou9999

    Canceled Saint Seiya Raging Cosmos

    Hi guys, @DCurrent @Bloodbane I ve added the script library in Kiki header and the scripts command, now he drops me bananas when i hit him, but how would you do guys, if i hit him 4 times i would like 4 differents items: bananas (20hp), orange (30hp), cherry (10hp), apple (25hp) for example? How...
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