fatality

  1. dantedevil

    Solved Followcond only if ienemy is killed by the attack

    It´s possible create a followcond for it is only active if the enemy is killed by the attack? Somethig like this (5º): followcond {value} This command is to make the entity performs FOLLOW{#} if an attackbox in the animation hits. value determines the condition requirements before FOLLOW{#} is...
Back
Top Bottom